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Searched refs:fDecalUni (Results 1 – 2 of 2) sorted by relevance

/external/skqp/src/gpu/effects/
DGrTextureDomain.cpp107 if ((decalX || decalY) && !fDecalUni.isValid()) { in sampleTexture()
114 fDecalUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf3_GrSLType, in sampleTexture()
203 pdman.set3f(fDecalUni, 1.f, 1.f, decalFilterWeight); in setData()
211 pdman.set3f(fDecalUni, tex->width(), tex->height(), decalFilterWeight); in setData()
DGrTextureDomain.h172 GrGLSLProgramDataManager::UniformHandle fDecalUni; variable