Searched refs:fDecalUni (Results 1 – 2 of 2) sorted by relevance
107 if ((decalX || decalY) && !fDecalUni.isValid()) { in sampleTexture()114 fDecalUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf3_GrSLType, in sampleTexture()203 pdman.set3f(fDecalUni, 1.f, 1.f, decalFilterWeight); in setData()211 pdman.set3f(fDecalUni, tex->width(), tex->height(), decalFilterWeight); in setData()
172 GrGLSLProgramDataManager::UniformHandle fDecalUni; variable