Searched refs:fDistance (Results 1 – 7 of 7) sorted by relevance
40 .bind( kDistance_Index, adapter->fDistance ) in Make()61 fDropShadow->setOffset(SkVector::Make( fDistance * SkScalarCos(rad), in onSync()62 -fDistance * SkScalarSin(rad))); in onSync()78 fDistance = 0, member in skottie::internal::__anoneb7784080111::DropShadowAdapter
39 this->bind(abuilder, jstyle["d"], fDistance); in ShadowAdapter()48 const auto offset = SkV2{ fDistance * SkScalarCos(rad), in onSync()49 -fDistance * SkScalarSin(rad)}; in onSync()111 fDistance = 0; member in skottie::internal::__anonfee179aa0111::ShadowAdapter
250 seg->fDistance = distance; in compute_quad_segs()279 seg->fDistance = distance; in compute_conic_segs()306 seg->fDistance = distance; in compute_cubic_segs()354 seg->fDistance = distance; in buildSegments()370 seg->fDistance = distance; in buildSegments()438 SkASSERT(seg->fDistance > distance); in buildSegments()449 distance = seg->fDistance; in buildSegments()559 if (base[mid].fDistance < key) { in SkTKSearch()566 if (base[hi].fDistance < key) { in SkTKSearch()569 } else if (key < base[hi].fDistance) { in SkTKSearch()[all …]
224 seg->fDistance = distance; in compute_quad_segs()252 seg->fDistance = distance; in compute_conic_segs()277 seg->fDistance = distance; in compute_cubic_segs()295 seg->fDistance = distance; in compute_line_seg()312 SkASSERT(seg->fDistance > distance); in validate()323 distance = seg->fDistance; in validate()530 if (base[mid].fDistance < key) { in SkTKSearch()537 if (base[hi].fDistance < key) { in SkTKSearch()540 } else if (key < base[hi].fDistance) { in SkTKSearch()563 startD = seg[-1].fDistance; in distanceToSegment()[all …]
150 SkScalar fDistance; member154 return s.computeUnitV3(fLoc) * fDistance; in computeWorldPos()261 case 'Z': fLight.fDistance += 10; return true; in onChar()262 case 'z': fLight.fDistance -= 10; return true; in onChar()
58 SkScalar fDistance; // total distance up to this point member
98 SkScalar fDistance; // total distance up to this point member