Searched refs:fDynamicStateArrays (Results 1 – 2 of 2) sorted by relevance
44 fCurrDraw->fFixedDynamicState, fCurrDraw->fDynamicStateArrays, in executeDrawsAndUploadsForMeshDrawOp()123 draw.fDynamicStateArrays = dynamicStateArrays; in draw()184 if (fDynamicStateArrays && fDynamicStateArrays->fPrimitiveProcessorTextures) { in ~Draw()186 const auto* textures = fDynamicStateArrays->fPrimitiveProcessorTextures; in ~Draw()
134 const GrPipeline::DynamicStateArrays* fDynamicStateArrays; member