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Searched refs:fEmitCoverage (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/
DGrAATriangulator.h21 aaTriangulator.fEmitCoverage = true; in PathToAATriangles()
DGrTriangulator.cpp281 return emit_triangle(prev, curr, next, fEmitCoverage, data); in emitTriangle()
935 SkASSERT(fEmitCoverage); // Edge-AA only! in computeBisector()
993 SkASSERT(fEmitCoverage); // Edge-AA only! in checkForIntersection()
1507 if (fEmitCoverage) { in polysToTriangles()
DGrTriangulator.h180 bool fEmitCoverage = false; variable