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Searched refs:fEndScissorSubBatchIdx (Results 1 – 2 of 2) sorted by relevance

/external/skqp/src/gpu/ccpr/
DGrCCFiller.cpp210 int maxMeshes = 1 + fScissorSubBatches.count() - lastBatch.fEndScissorSubBatchIdx; in closeCurrentBatch()
213 const auto& lastScissorSubBatch = fScissorSubBatches[lastBatch.fEndScissorSubBatchIdx - 1]; in closeCurrentBatch()
290 SkASSERT(fBatches.back().fEndScissorSubBatchIdx == fScissorSubBatches.count()); in prepareToDraw()
527 SkASSERT(previousBatch.fEndScissorSubBatchIdx > 0); in drawPrimitives()
528 SkASSERT(batch.fEndScissorSubBatchIdx <= fScissorSubBatches.count()); in drawPrimitives()
530 for (int i = previousBatch.fEndScissorSubBatchIdx; i < batch.fEndScissorSubBatchIdx; ++i) { in drawPrimitives()
DGrCCFiller.h87 int fEndScissorSubBatchIdx; member