Searched refs:fEye (Results 1 – 4 of 4) sorted by relevance
/external/skqp/gm/ |
D | 3dgm.cpp | 33 SkPoint3 fEye { 0, 0, 4 }; member in GM3d 124 Sk3LookAt(&camera, fEye, fCOA, fUp); in onDraw() 193 case 'a': fEye.fX += 0.125f; return true; in onHandleKey() 194 case 'd': fEye.fX -= 0.125f; return true; in onHandleKey() 195 case 'w': fEye.fY += 0.125f; return true; in onHandleKey() 196 case 's': fEye.fY -= 0.125f; return true; in onHandleKey() 197 case 'q': fEye.fZ += 0.125f; return true; in onHandleKey() 198 case 'z': fEye.fZ -= 0.125f; return true; in onHandleKey()
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/external/skia/gm/ |
D | 3d.cpp | 17 SkV3 fEye { 0, 0, 1.0f/tan(fAngle/2) - 1 }; member 37 camera = SkM44::LookAt(info.fEye, info.fCOA, info.fUp); in make_ctm()
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/external/skia/samplecode/ |
D | Sample3D.cpp | 89 SkV3 fEye { 0, 0, 1.0f/tan(fAngle/2) - 1 }; member in Sample3DView 95 SkM44 camera = SkM44::LookAt(fEye, fCOA, fUp), in concatCamera()
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D | SampleClip.cpp | 435 SkV3 fEye { 0, 0, 1.0f/tan(fAngle/2) - 1 }; member in SampleCameraView 459 SkM44 camera = SkM44::LookAt(fEye, fCOA, fUp), in get44()
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