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Searched refs:fEye (Results 1 – 4 of 4) sorted by relevance

/external/skqp/gm/
D3dgm.cpp33 SkPoint3 fEye { 0, 0, 4 }; member in GM3d
124 Sk3LookAt(&camera, fEye, fCOA, fUp); in onDraw()
193 case 'a': fEye.fX += 0.125f; return true; in onHandleKey()
194 case 'd': fEye.fX -= 0.125f; return true; in onHandleKey()
195 case 'w': fEye.fY += 0.125f; return true; in onHandleKey()
196 case 's': fEye.fY -= 0.125f; return true; in onHandleKey()
197 case 'q': fEye.fZ += 0.125f; return true; in onHandleKey()
198 case 'z': fEye.fZ -= 0.125f; return true; in onHandleKey()
/external/skia/gm/
D3d.cpp17 SkV3 fEye { 0, 0, 1.0f/tan(fAngle/2) - 1 }; member
37 camera = SkM44::LookAt(info.fEye, info.fCOA, info.fUp); in make_ctm()
/external/skia/samplecode/
DSample3D.cpp89 SkV3 fEye { 0, 0, 1.0f/tan(fAngle/2) - 1 }; member in Sample3DView
95 SkM44 camera = SkM44::LookAt(fEye, fCOA, fUp), in concatCamera()
DSampleClip.cpp435 SkV3 fEye { 0, 0, 1.0f/tan(fAngle/2) - 1 }; member in SampleCameraView
459 SkM44 camera = SkM44::LookAt(fEye, fCOA, fUp), in get44()