Searched refs:fFBFetchColorName (Results 1 – 9 of 9) sorted by relevance
64 const char* fbFetchColorName() const { return fFBFetchColorName; } in fbFetchColorName()293 const char* fFBFetchColorName; variable
66 fFBFetchColorName = nullptr; in GrShaderCaps()
63 const char* fbFetchColorName() const { return fFBFetchColorName; } in fbFetchColorName()344 const char* fFBFetchColorName; variable
78 fFBFetchColorName = nullptr; in GrShaderCaps()
275 const char* fFBFetchColorName = nullptr; variable277 return fFBFetchColorName; in fbFetchColorName()
336 shaderCaps->fFBFetchColorName = ""; // Somehow add [[color(0)]] to arguments to frag shader
717 shaderCaps->fFBFetchColorName = "gl_LastFragData[0]"; in initGLSL()724 shaderCaps->fFBFetchColorName = "gl_LastFragData[0]"; in initGLSL()731 shaderCaps->fFBFetchColorName = "gl_LastFragColorARM"; in initGLSL()
833 shaderCaps->fFBFetchColorName = "gl_LastFragData[0]"; in initGLSL()840 shaderCaps->fFBFetchColorName = "gl_LastFragData[0]"; in initGLSL()847 shaderCaps->fFBFetchColorName = "gl_LastFragColorARM"; in initGLSL()856 shaderCaps->fFBFetchColorName = "gl_LastFragData[0]"; in initGLSL()
469 shaderCaps->fFBFetchColorName = ""; // Somehow add [[color(0)]] to arguments to frag shader