Searched refs:fFBFetchNeedsCustomOutput (Results 1 – 9 of 9) sorted by relevance
60 bool fbFetchNeedsCustomOutput() const { return fFBFetchNeedsCustomOutput; } in fbFetchNeedsCustomOutput()248 bool fFBFetchNeedsCustomOutput : 1; variable
28 fFBFetchNeedsCustomOutput = false; in GrShaderCaps()
59 bool fbFetchNeedsCustomOutput() const { return fFBFetchNeedsCustomOutput; } in fbFetchNeedsCustomOutput()284 bool fFBFetchNeedsCustomOutput : 1; variable
26 fFBFetchNeedsCustomOutput = false; in GrShaderCaps()
97 bool fFBFetchNeedsCustomOutput = false; variable99 return fFBFetchNeedsCustomOutput; in fbFetchNeedsCustomOutput()
335 shaderCaps->fFBFetchNeedsCustomOutput = true; // ??
715 shaderCaps->fFBFetchNeedsCustomOutput = (version >= GR_GL_VER(3, 0)); in initGLSL()722 shaderCaps->fFBFetchNeedsCustomOutput = false; in initGLSL()729 shaderCaps->fFBFetchNeedsCustomOutput = false; in initGLSL()
831 shaderCaps->fFBFetchNeedsCustomOutput = (version >= GR_GL_VER(3, 0)); in initGLSL()838 shaderCaps->fFBFetchNeedsCustomOutput = false; in initGLSL()845 shaderCaps->fFBFetchNeedsCustomOutput = false; in initGLSL()854 shaderCaps->fFBFetchNeedsCustomOutput = (version >= GR_GL_VER(3, 0)); in initGLSL()
468 shaderCaps->fFBFetchNeedsCustomOutput = true; // ??