Searched refs:fFBFetchSupport (Results 1 – 10 of 10) sorted by relevance
27 fFBFetchSupport = false; in GrShaderCaps()98 writer->appendBool("FB Fetch Support", fFBFetchSupport); in dumpJSON()
58 bool fbFetchSupport() const { return fFBFetchSupport; } in fbFetchSupport()247 bool fFBFetchSupport : 1; variable
57 bool fbFetchSupport() const { return fFBFetchSupport; } in fbFetchSupport()283 bool fFBFetchSupport : 1; variable
25 fFBFetchSupport = false; in GrShaderCaps()107 writer->appendBool("FB Fetch Support", fFBFetchSupport); in dumpJSON()
92 bool fFBFetchSupport = true; variable94 return fFBFetchSupport; in fbFetchSupport()
331 result->fFBFetchSupport = false; in VariousCaps()
334 shaderCaps->fFBFetchSupport = true;339 shaderCaps->fDstReadInShaderSupport = shaderCaps->fFBFetchSupport;
617 shaderCaps->fDstReadInShaderSupport = shaderCaps->fFBFetchSupport; in init()716 shaderCaps->fFBFetchSupport = true; in initGLSL()723 shaderCaps->fFBFetchSupport = true; in initGLSL()730 shaderCaps->fFBFetchSupport = true; in initGLSL()2592 shaderCaps->fFBFetchSupport = false; in applyDriverCorrectnessWorkarounds()2637 if (shaderCaps->fFBFetchSupport && kQualcomm_GrGLVendor == ctxInfo.vendor()) { in applyDriverCorrectnessWorkarounds()
738 shaderCaps->fDstReadInShaderSupport = shaderCaps->fFBFetchSupport; in init()832 shaderCaps->fFBFetchSupport = true; in initGLSL()839 shaderCaps->fFBFetchSupport = true; in initGLSL()846 shaderCaps->fFBFetchSupport = true; in initGLSL()855 shaderCaps->fFBFetchSupport = true; in initGLSL()3711 shaderCaps->fFBFetchSupport = false; in applyDriverCorrectnessWorkarounds()3756 if (shaderCaps->fFBFetchSupport && ctxInfo.vendor() == GrGLVendor::kQualcomm) { in applyDriverCorrectnessWorkarounds()
467 shaderCaps->fFBFetchSupport = true;472 shaderCaps->fDstReadInShaderSupport = shaderCaps->fFBFetchSupport;