Searched refs:fFPManipulationSupport (Results 1 – 9 of 9) sorted by relevance
51 fFPManipulationSupport = false; in GrShaderCaps()122 writer->appendBool("Floating point manipulation support", fFPManipulationSupport); in dumpJSON()
81 bool fpManipulationSupport() const { return fFPManipulationSupport; } in fpManipulationSupport()255 bool fFPManipulationSupport : 1; variable
80 bool fpManipulationSupport() const { return fFPManipulationSupport; } in fpManipulationSupport()292 bool fFPManipulationSupport : 1; variable
54 fFPManipulationSupport = false; in GrShaderCaps()138 writer->appendBool("Floating point manipulation support", fFPManipulationSupport); in dumpJSON()
584 shaderCaps->fFPManipulationSupport = true; in initShaderCaps()
244 shaderCaps->fFPManipulationSupport = true; in initShaderCaps()
800 shaderCaps->fFPManipulationSupport = ctxInfo.glslGeneration() >= k400_GrGLSLGeneration; in initGLSL()802 shaderCaps->fFPManipulationSupport = ctxInfo.glslGeneration() >= k310es_GrGLSLGeneration; in initGLSL()
719 shaderCaps->fFPManipulationSupport = true; in initShaderCaps()
958 shaderCaps->fFPManipulationSupport = ctxInfo.glslGeneration() >= k400_GrGLSLGeneration; in initGLSL()960 shaderCaps->fFPManipulationSupport = ctxInfo.glslGeneration() >= k310es_GrGLSLGeneration; in initGLSL()