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Searched refs:fFanVertexCount (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/tessellate/
DGrPathStencilFillOp.cpp147 fFanVertexCount = GrMiddleOutPolygonTriangulator::WritePathInnerFan( in onPrepare()
149 SkASSERT(fFanVertexCount <= maxFanTriangles * 3); in onPrepare()
150 vertexAlloc.unlock(fFanVertexCount); in onPrepare()
162 if (fFanVertexCount > 0) { in onExecute()
167 flushState->draw(fFanVertexCount, fFanBaseVertex); in onExecute()
DGrPathInnerTriangulateOp.cpp247 fFanVertexCount = fFanTriangulator->polysToTriangles(fFanPolys, &alloc, &fFanBreadcrumbs); in onPrepare()
268 flushState->draw(fFanVertexCount, fBaseFanVertex); in onExecute()
DGrPathStencilFillOp.h69 int fFanVertexCount = 0; variable
DGrPathInnerTriangulateOp.h92 int fFanVertexCount = 0; variable