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Searched refs:fFar (Results 1 – 4 of 4) sorted by relevance

/external/skia/gm/
D3d.cpp14 float fFar = 4; member
36 perspective = SkM44::Perspective(info.fNear, info.fFar, info.fAngle); in make_ctm()
/external/skia/samplecode/
DSampleClip.cpp432 float fFar = 4; member in SampleCameraView
460 perspective = SkM44::Perspective(fNear, fFar, fAngle), in get44()
483 case 'f': fFar += 0.1f; SkDebugf("far %g\n", fFar); return true; in onChar()
484 case 'F': fFar -= 0.1f; SkDebugf("far %g\n", fFar); return true; in onChar()
DSample3D.cpp86 float fFar = 4; member in Sample3DView
96 perspective = SkM44::Perspective(fNear, fFar, fAngle), in concatCamera()
/external/skqp/gm/
D3dgm.cpp30 float fFar = 4; member in GM3d
123 Sk3Perspective(&perspective, fNear, fFar, fAngle); in onDraw()