Searched refs:fFeaturesAddedMask (Results 1 – 4 of 4) sorted by relevance
19 , fFeaturesAddedMask(0) in GrGLSLShaderBuilder()198 if (featureBit & fFeaturesAddedMask) { in addFeature()202 fFeaturesAddedMask |= featureBit; in addFeature()
239 uint32_t fFeaturesAddedMask; variable
24 , fFeaturesAddedMask(0) in GrGLSLShaderBuilder()277 if (featureBit & fFeaturesAddedMask) { in addFeature()281 fFeaturesAddedMask |= featureBit; in addFeature()
275 uint32_t fFeaturesAddedMask; variable