Searched refs:fFenceSyncSupport (Results 1 – 11 of 11) sorted by relevance
244 bool fenceSyncSupport() const { return fFenceSyncSupport; } in fenceSyncSupport()364 bool fFenceSyncSupport : 1; variable
37 fFenceSyncSupport = false; in GrCaps()199 writer->appendBool("Fence sync support", fFenceSyncSupport); in dumpJSON()
348 bool fenceSyncSupport() const { return fFenceSyncSupport; } in fenceSyncSupport()549 bool fFenceSyncSupport : 1; variable
43 fFenceSyncSupport = false; in GrCaps()214 writer->appendBool("Fence sync support", fFenceSyncSupport); in dumpJSON()
34 fFenceSyncSupport = false; // Fences are not implemented yet265 fFenceSyncSupport = true; // always available in Metal
38 fFenceSyncSupport = true; // always available in Vulkan in GrVkCaps()
566 fFenceSyncSupport = true; in init()569 fFenceSyncSupport = true; in init()573 fCrossContextTextureSupport = fFenceSyncSupport; in init()
659 fSemaphoreSupport = fFenceSyncSupport = version >= GR_GL_VER(2, 0); in init()663 fSemaphoreSupport = fFenceSyncSupport = true; in init()667 fSemaphoreSupport = fFenceSyncSupport = true; in init()672 fFenceSyncSupport = true; in init()
39 fFenceSyncSupport = true; in GrD3DCaps()
51 fFenceSyncSupport = true; // always available in Vulkan in GrVkCaps()
347 fFenceSyncSupport = true;