Searched refs:fFinalized (Results 1 – 5 of 5) sorted by relevance
21 , fFinalized(false) { in GrGLSLShaderBuilder()243 SkASSERT(!fFinalized); in finalize()259 fFinalized = true; in finalize()
242 bool fFinalized; variable
26 , fFinalized(false) in GrGLSLShaderBuilder()322 SkASSERT(!fFinalized); in finalize()336 fFinalized = true; in finalize()
278 bool fFinalized; variable
130 if (fFinalized) { in ~TextureOp()176 SkASSERT(!fFinalized); in finalize()177 fFinalized = true; in finalize()202 , fFinalized(0) { in TextureOp()249 , fFinalized(0) { in TextureOp()524 unsigned fFinalized : 1; member in __anonfe229b130111::TextureOp