Home
last modified time | relevance | path

Searched refs:fFinalized (Results 1 – 5 of 5) sorted by relevance

/external/skqp/src/gpu/glsl/
DGrGLSLShaderBuilder.cpp21 , fFinalized(false) { in GrGLSLShaderBuilder()
243 SkASSERT(!fFinalized); in finalize()
259 fFinalized = true; in finalize()
DGrGLSLShaderBuilder.h242 bool fFinalized; variable
/external/skia/src/gpu/glsl/
DGrGLSLShaderBuilder.cpp26 , fFinalized(false) in GrGLSLShaderBuilder()
322 SkASSERT(!fFinalized); in finalize()
336 fFinalized = true; in finalize()
DGrGLSLShaderBuilder.h278 bool fFinalized; variable
/external/skqp/src/gpu/ops/
DGrTextureOp.cpp130 if (fFinalized) { in ~TextureOp()
176 SkASSERT(!fFinalized); in finalize()
177 fFinalized = true; in finalize()
202 , fFinalized(0) { in TextureOp()
249 , fFinalized(0) { in TextureOp()
524 unsigned fFinalized : 1; member in __anonfe229b130111::TextureOp