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Searched refs:fFixedVertexCount (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/tessellate/
DGrStrokeFixedCountTessellator.h29 int fFixedVertexCount = 0; variable
DGrStrokeFixedCountTessellator.cpp360 fFixedVertexCount = fixedEdgeCount * 2; in prepare()
364 if (fInstanceChunks.empty() || fFixedVertexCount <= 0) { in draw()
369 flushState->drawInstanced(instanceChunk.fCount, instanceChunk.fBase, fFixedVertexCount, 0); in draw()