Searched refs:fFlatInterpolationSupport (Results 1 – 19 of 19) sorted by relevance
31 fShaderCaps->fFlatInterpolationSupport = options.fFlatInterpolationSupport; in GrMockCaps()
46 fFlatInterpolationSupport = false; in GrShaderCaps()117 writer->appendBool("Flat interpolation support", fFlatInterpolationSupport); in dumpJSON()
70 bool flatInterpolationSupport() const { return fFlatInterpolationSupport; } in flatInterpolationSupport()250 bool fFlatInterpolationSupport : 1; variable
67 bool flatInterpolationSupport() const { return fFlatInterpolationSupport; } in flatInterpolationSupport()286 bool fFlatInterpolationSupport : 1; variable
48 fFlatInterpolationSupport = false; in GrShaderCaps()132 writer->appendBool("Flat interpolation support", fFlatInterpolationSupport); in dumpJSON()
34 fShaderCaps->fFlatInterpolationSupport = options.fFlatInterpolationSupport; in GrMockCaps()
67 bool fFlatInterpolationSupport = false; member
102 bool fFlatInterpolationSupport = true; variable104 return fFlatInterpolationSupport; in flatInterpolationSupport()
126 bool fFlatInterpolationSupport = false; member
25 fShaderCaps->fFlatInterpolationSupport = true; in GrDawnCaps()
124 mockOptions.fFlatInterpolationSupport = true; in run()
567 shaderCaps->fFlatInterpolationSupport = true; in initShaderCaps()
316 shaderCaps->fFlatInterpolationSupport = true;
739 shaderCaps->fFlatInterpolationSupport = ctxInfo.glslGeneration() >= k130_GrGLSLGeneration; in initGLSL()741 shaderCaps->fFlatInterpolationSupport = in initGLSL()746 shaderCaps->fPreferFlatInterpolation = shaderCaps->fFlatInterpolationSupport && in initGLSL()
154 mockOptions.fFlatInterpolationSupport = true; in run()
229 shaderCaps->fFlatInterpolationSupport = true; in initShaderCaps()
865 shaderCaps->fFlatInterpolationSupport = ctxInfo.glslGeneration() >= k130_GrGLSLGeneration; in initGLSL()867 shaderCaps->fFlatInterpolationSupport = in initGLSL()874 shaderCaps->fPreferFlatInterpolation = shaderCaps->fFlatInterpolationSupport && in initGLSL()
697 shaderCaps->fFlatInterpolationSupport = true; in initShaderCaps()
450 shaderCaps->fFlatInterpolationSupport = true;