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Searched refs:fFloat3 (Results 1 – 13 of 13) sorted by relevance

/external/skia/tests/
DSkSLMemoryLayoutTest.cpp23 REPORTER_ASSERT(r, 12 == layout.size(*context.fTypes.fFloat3)); in DEF_TEST()
40 REPORTER_ASSERT(r, 16 == layout.alignment(*context.fTypes.fFloat3)); in DEF_TEST()
59 context.fTypes.fFloat3.get()); in DEF_TEST()
82 context.fTypes.fFloat3.get()); in DEF_TEST()
110 REPORTER_ASSERT(r, 12 == layout.size(*context.fTypes.fFloat3)); in DEF_TEST()
127 REPORTER_ASSERT(r, 16 == layout.alignment(*context.fTypes.fFloat3)); in DEF_TEST()
146 context.fTypes.fFloat3.get()); in DEF_TEST()
169 context.fTypes.fFloat3.get()); in DEF_TEST()
/external/skia/src/sksl/
DSkSLBuiltinTypes.cpp92 , fFloat3(MakeVectorType("float3", "f3", *fFloat, /*columns=*/3)) in BuiltinTypes()
208 {fFloat.get(), fFloat2.get(), fFloat3.get(), fFloat4.get()})) in BuiltinTypes()
230 {fInvalid.get(), fFloat2.get(), fFloat3.get(), fFloat4.get()}))
DSkSLUtil.cpp56 if (type == *context.fTypes.fFloat3 ) { *outType = kFloat3_GrSLType; return true; } in type_to_grsltype()
DSkSLBuiltinTypes.h26 const std::unique_ptr<Type> fFloat3; variable
DSkSLCompiler.cpp262 symbols->addAlias("vec3", types.fFloat3.get()); in add_glsl_type_aliases()
/external/skia/src/sksl/ir/
DSkSLIndexExpression.cpp19 case 3: return *context.fTypes.fFloat3; in IndexType()
DSkSLType.cpp67 case 3: return *context.fTypes.fFloat3; in toCompound()
/external/skia/src/sksl/dsl/
DDSLType.cpp107 return *context.fTypes.fFloat3; in skslType()
/external/skia/src/sksl/codegen/
DSkSLGLSLCodeGenerator.cpp618 SkASSERT(arg1Type == *fContext.fTypes.fFloat3); in writeFunctionCall()
625 if (arg1Type == *fContext.fTypes.fFloat3) { in writeFunctionCall()
DSkSLCPPCodeGenerator.cpp160 if (type == *fContext.fTypes.fFloat3 || type == *fContext.fTypes.fHalf3) { in formatRuntimeValue()
466 if (type == *context.fTypes.fFloat3 ) { return "kFloat3_GrSLType"; } in glsltype_string()
DSkSLDSLCPPCodeGenerator.cpp151 if (type == *fContext.fTypes.fFloat3 || type == *fContext.fTypes.fHalf3) { in formatRuntimeValue()
DSkSLSPIRVCodeGenerator.cpp972 if (arg1Type == *fContext.fTypes.fFloat3) { in writeSpecialIntrinsic()
982 SkASSERT(arg1Type == *fContext.fTypes.fFloat3); in writeSpecialIntrinsic()
/external/skia/src/core/
DSkRuntimeEffect.cpp102 if (*type == *ctx.fTypes.fFloat3) { v->type = Type::kFloat3; return true; } in init_uniform_type()