Searched refs:fFloat3 (Results 1 – 13 of 13) sorted by relevance
/external/skia/tests/ |
D | SkSLMemoryLayoutTest.cpp | 23 REPORTER_ASSERT(r, 12 == layout.size(*context.fTypes.fFloat3)); in DEF_TEST() 40 REPORTER_ASSERT(r, 16 == layout.alignment(*context.fTypes.fFloat3)); in DEF_TEST() 59 context.fTypes.fFloat3.get()); in DEF_TEST() 82 context.fTypes.fFloat3.get()); in DEF_TEST() 110 REPORTER_ASSERT(r, 12 == layout.size(*context.fTypes.fFloat3)); in DEF_TEST() 127 REPORTER_ASSERT(r, 16 == layout.alignment(*context.fTypes.fFloat3)); in DEF_TEST() 146 context.fTypes.fFloat3.get()); in DEF_TEST() 169 context.fTypes.fFloat3.get()); in DEF_TEST()
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/external/skia/src/sksl/ |
D | SkSLBuiltinTypes.cpp | 92 , fFloat3(MakeVectorType("float3", "f3", *fFloat, /*columns=*/3)) in BuiltinTypes() 208 {fFloat.get(), fFloat2.get(), fFloat3.get(), fFloat4.get()})) in BuiltinTypes() 230 {fInvalid.get(), fFloat2.get(), fFloat3.get(), fFloat4.get()}))
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D | SkSLUtil.cpp | 56 if (type == *context.fTypes.fFloat3 ) { *outType = kFloat3_GrSLType; return true; } in type_to_grsltype()
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D | SkSLBuiltinTypes.h | 26 const std::unique_ptr<Type> fFloat3; variable
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D | SkSLCompiler.cpp | 262 symbols->addAlias("vec3", types.fFloat3.get()); in add_glsl_type_aliases()
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/external/skia/src/sksl/ir/ |
D | SkSLIndexExpression.cpp | 19 case 3: return *context.fTypes.fFloat3; in IndexType()
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D | SkSLType.cpp | 67 case 3: return *context.fTypes.fFloat3; in toCompound()
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/external/skia/src/sksl/dsl/ |
D | DSLType.cpp | 107 return *context.fTypes.fFloat3; in skslType()
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/external/skia/src/sksl/codegen/ |
D | SkSLGLSLCodeGenerator.cpp | 618 SkASSERT(arg1Type == *fContext.fTypes.fFloat3); in writeFunctionCall() 625 if (arg1Type == *fContext.fTypes.fFloat3) { in writeFunctionCall()
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D | SkSLCPPCodeGenerator.cpp | 160 if (type == *fContext.fTypes.fFloat3 || type == *fContext.fTypes.fHalf3) { in formatRuntimeValue() 466 if (type == *context.fTypes.fFloat3 ) { return "kFloat3_GrSLType"; } in glsltype_string()
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D | SkSLDSLCPPCodeGenerator.cpp | 151 if (type == *fContext.fTypes.fFloat3 || type == *fContext.fTypes.fHalf3) { in formatRuntimeValue()
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D | SkSLSPIRVCodeGenerator.cpp | 972 if (arg1Type == *fContext.fTypes.fFloat3) { in writeSpecialIntrinsic() 982 SkASSERT(arg1Type == *fContext.fTypes.fFloat3); in writeSpecialIntrinsic()
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/external/skia/src/core/ |
D | SkRuntimeEffect.cpp | 102 if (*type == *ctx.fTypes.fFloat3) { v->type = Type::kFloat3; return true; } in init_uniform_type()
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