Searched refs:fFloat4x4_Type (Results 1 – 7 of 7) sorted by relevance
/external/skqp/tests/ |
D | SkSLMemoryLayoutTest.cpp | 34 REPORTER_ASSERT(r, 64 == layout.size(*context.fFloat4x4_Type)); in DEF_TEST() 51 REPORTER_ASSERT(r, 16 == layout.alignment(*context.fFloat4x4_Type)); in DEF_TEST() 115 REPORTER_ASSERT(r, 64 == layout.size(*context.fFloat4x4_Type)); in DEF_TEST() 132 REPORTER_ASSERT(r, 16 == layout.alignment(*context.fFloat4x4_Type)); in DEF_TEST()
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/external/skqp/src/sksl/ir/ |
D | SkSLType.cpp | 81 case 4: return *context.fFloat4x4_Type; in toCompound()
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/external/skqp/src/sksl/ |
D | SkSLContext.h | 72 , fFloat4x4_Type(new Type("float4x4", *fFloat_Type, 4, 4)) in Context() 163 fFloat4x4_Type.get(), fHalf2x2_Type.get(), 268 const std::unique_ptr<Type> fFloat4x4_Type; variable
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D | SkSLHCodeGenerator.cpp | 64 } else if (type == *context.fFloat4x4_Type || type == *context.fHalf4x4_Type) { in ParameterCType()
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D | SkSLCPPCodeGenerator.cpp | 518 } else if (var.fType == *fContext.fFloat4x4_Type) { in addUniform() 1066 if (param->fType == *fContext.fFloat4x4_Type) { in writeGetKey()
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D | SkSLGLSLCodeGenerator.cpp | 304 else if (mat.fType == *fContext.fFloat4x4_Type || mat.fType == *fContext.fHalf4x4_Type) { in writeDeterminantHack() 373 else if (mat.fType == *fContext.fFloat4x4_Type || mat.fType == *fContext.fHalf4x4_Type) { in writeInverseHack()
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/external/skqp/src/gpu/effects/ |
D | GrSkSLFP.cpp | 105 } else if (type == *fContext.fFloat4x4_Type) { in uniformType()
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