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Searched refs:fFloat4x4_Type (Results 1 – 7 of 7) sorted by relevance

/external/skqp/tests/
DSkSLMemoryLayoutTest.cpp34 REPORTER_ASSERT(r, 64 == layout.size(*context.fFloat4x4_Type)); in DEF_TEST()
51 REPORTER_ASSERT(r, 16 == layout.alignment(*context.fFloat4x4_Type)); in DEF_TEST()
115 REPORTER_ASSERT(r, 64 == layout.size(*context.fFloat4x4_Type)); in DEF_TEST()
132 REPORTER_ASSERT(r, 16 == layout.alignment(*context.fFloat4x4_Type)); in DEF_TEST()
/external/skqp/src/sksl/ir/
DSkSLType.cpp81 case 4: return *context.fFloat4x4_Type; in toCompound()
/external/skqp/src/sksl/
DSkSLContext.h72 , fFloat4x4_Type(new Type("float4x4", *fFloat_Type, 4, 4)) in Context()
163 fFloat4x4_Type.get(), fHalf2x2_Type.get(),
268 const std::unique_ptr<Type> fFloat4x4_Type; variable
DSkSLHCodeGenerator.cpp64 } else if (type == *context.fFloat4x4_Type || type == *context.fHalf4x4_Type) { in ParameterCType()
DSkSLCPPCodeGenerator.cpp518 } else if (var.fType == *fContext.fFloat4x4_Type) { in addUniform()
1066 if (param->fType == *fContext.fFloat4x4_Type) { in writeGetKey()
DSkSLGLSLCodeGenerator.cpp304 else if (mat.fType == *fContext.fFloat4x4_Type || mat.fType == *fContext.fHalf4x4_Type) { in writeDeterminantHack()
373 else if (mat.fType == *fContext.fFloat4x4_Type || mat.fType == *fContext.fHalf4x4_Type) { in writeInverseHack()
/external/skqp/src/gpu/effects/
DGrSkSLFP.cpp105 } else if (type == *fContext.fFloat4x4_Type) { in uniformType()