Searched refs:fFloatIs32Bits (Results 1 – 12 of 12) sorted by relevance
52 fFloatIs32Bits = true; in GrShaderCaps()123 writer->appendBool("float == fp32", fFloatIs32Bits); in dumpJSON()
83 bool floatIs32Bits() const { return fFloatIs32Bits; } in floatIs32Bits()256 bool fFloatIs32Bits : 1; variable
82 bool floatIs32Bits() const { return fFloatIs32Bits; } in floatIs32Bits()293 bool fFloatIs32Bits : 1; variable
55 fFloatIs32Bits = true; in GrShaderCaps()139 writer->appendBool("float == fp32", fFloatIs32Bits); in dumpJSON()
157 bool fFloatIs32Bits = true; variable159 return fFloatIs32Bits; in floatIs32Bits()
587 shaderCaps->fFloatIs32Bits = true; in initShaderCaps()
346 shaderCaps->fFloatIs32Bits = true;
246 shaderCaps->fFloatIs32Bits = true; in initShaderCaps()
722 shaderCaps->fFloatIs32Bits = true; in initShaderCaps()
479 shaderCaps->fFloatIs32Bits = true;
805 shaderCaps->fFloatIs32Bits = is_float_fp32(ctxInfo, gli, GR_GL_HIGH_FLOAT); in initGLSL()
963 shaderCaps->fFloatIs32Bits = is_float_fp32(ctxInfo, gli, GR_GL_HIGH_FLOAT); in initGLSL()