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Searched refs:fFloatLiteral (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/sksl/ir/
DSkSLFloatLiteral.h34 return std::make_unique<FloatLiteral>(offset, value, context.fTypes.fFloatLiteral.get()); in Make()
DSkSLType.cpp61 if (*this == *context.fTypes.fFloat || *this == *context.fTypes.fFloatLiteral) { in toCompound()
/external/skia/src/sksl/
DSkSLBuiltinTypes.h61 const std::unique_ptr<Type> fFloatLiteral; variable
DSkSLBuiltinTypes.cpp122 , fFloatLiteral(MakeLiteralType("$floatLiteral", *fFloat, /*priority=*/8)) in BuiltinTypes()
/external/skia/src/sksl/codegen/
DSkSLGLSLCodeGenerator.cpp699 (argument.type() == *fContext.fTypes.fFloatLiteral))) { in writeCastConstructor()
DSkSLSPIRVCodeGenerator.cpp535 type == *fContext.fTypes.fFloatLiteral) { in getType()
3437 /*offset=*/-1, 0.0f, fContext.fTypes.fFloatLiteral.get()); in writeEntrypointAdapter()