Searched refs:fForceHighPrecision (Results 1 – 14 of 14) sorted by relevance
108 void forceHighPrecision() override { fForceHighPrecision = true; } in forceHighPrecision()166 bool fForceHighPrecision; variable
75 , fForceHighPrecision(false) { in GrGLSLFragmentShaderBuilder()
98 void forceHighPrecision() override { fForceHighPrecision = true; } in forceHighPrecision()168 bool fForceHighPrecision = false; variable
51 writer.writeBool(meta->fSettings->fForceHighPrecision); in PackCachedShaders()102 meta->fSettings->fForceHighPrecision = reader->readBool(); in UnpackCachedShaders()
29 bool fForceHighPrecision = false; member
215 settings->fForceHighPrecision = true; in detect_shader_settings()
214 if (fFS.fForceHighPrecision) { in finalize()215 settings.fForceHighPrecision = true; in finalize()
280 if (fFS.fForceHighPrecision) { in finalize()281 settings.fForceHighPrecision = true; in finalize()
87 bool fForceHighPrecision = false; member
331 if (fFS.fForceHighPrecision) { in finalize()332 settings.fForceHighPrecision = true; in finalize()
1876 settings.fForceHighPrecision = true; in DEF_TEST()
1113 if (fProgram.fConfig->fSettings.fForceHighPrecision || in getTypePrecision()1120 return fProgram.fConfig->fSettings.fForceHighPrecision ? "highp " : "mediump "; in getTypePrecision()
406 if (precision == Precision::kRelaxed && !fProgram.fConfig->fSettings.fForceHighPrecision) { in nextId()
1180 if (fProgram.fSettings.fForceHighPrecision || in writeFunctionCall()1187 return fProgram.fSettings.fForceHighPrecision ? "highp " : "mediump "; in writeFunctionCall()