Searched refs:fFrameRate (Results 1 – 12 of 12) sorted by relevance
269 if (fFrameRate > 0) { in animate()270 const auto fps_scale = fFrameRate / fAnimation->fps(); in animate()321 const auto is_selected = (fFrameRate == rate); in renderUI()323 fFrameRate = rate; in renderUI()
50 fFrameRate = 0; variable
159 fCurrentAnimatorScope->push_back(sk_make_sp<AnimatorAdapter>(sg_adapter, fFrameRate)); in attachExternalPrecompLayer()168 time_remapper = sk_make_sp<TimeRemapper>(*jtm, this, fFrameRate); in attachPrecompLayer()
72 fFrameRate)); in attachAudioLayer()
128 1 / fFrameRate)); in attachFootageAsset()
77 auto frame_rate = fFrameRate; in attachPrecompLayer()
173 fFrameRate; variable
225 , fFrameRate(framerate) {} in AnimationBuilder()259 const auto frameRatio = 1 / (fFrameRate * fDuration); in dispatchMarkers()
363 1 / fFrameRate)); in attachImageAsset()
176 , fFrameRate(framerate) in AnimationBuilder()213 const auto frameRatio = 1 / (fFrameRate * fDuration); in dispatchMarkers()
242 fFrameRate; variable
568 encoder_params.sSpatialLayers[0].fFrameRate = encoder_params.fMaxFrameRate; in CreateEncoderParams()