/external/skia/src/gpu/gl/ |
D | GrGLOpsRenderPass.cpp | 18 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) 23 SkASSERT(fGpu); in set() 25 SkASSERT(fGpu == rt->getContext()->priv().getGpu()); in set() 41 fGpu->resolveRenderFBOs(glRT, nativeBounds.asSkIRect(), in onBegin() 45 fGpu->beginCommandBuffer(glRT, fUseMultisampleFBO, fContentBounds, fOrigin, in onBegin() 51 fGpu->endCommandBuffer(glRT, fUseMultisampleFBO, fColorLoadAndStoreInfo, in onEnd() 59 fGpu->resolveRenderFBOs(glRT, nativeBounds.asSkIRect(), in onEnd() 68 return fGpu->flushGLState(fRenderTarget, fUseMultisampleFBO, programInfo); in onBindPipeline() 72 fGpu->flushScissorRect(scissor, fRenderTarget->height(), fOrigin); in onSetScissorRect() 78 GrGLProgram* program = fGpu->currentProgram(); in onBindTextures() [all …]
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D | GrGLProgramDataManager.cpp | 18 : fGpu(gpu) { in GrGLProgramDataManager() 39 GR_GL_CALL(fGpu->glInterface(), Uniform1i(sampler.fLocation, i + startUnit)); in setSamplerUniforms() 50 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fLocation, i)); in set1i() 62 GR_GL_CALL(fGpu->glInterface(), Uniform1iv(uni.fLocation, arrayCount, v)); in set1iv() 71 GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fLocation, v0)); in set1f() 87 GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fLocation, arrayCount, v)); in set1fv() 96 GR_GL_CALL(fGpu->glInterface(), Uniform2i(uni.fLocation, i0, i1)); in set2i() 108 GR_GL_CALL(fGpu->glInterface(), Uniform2iv(uni.fLocation, arrayCount, v)); in set2iv() 117 GR_GL_CALL(fGpu->glInterface(), Uniform2f(uni.fLocation, v0, v1)); in set2f() 129 GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fLocation, arrayCount, v)); in set2fv() [all …]
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/external/skia/src/gpu/vk/ |
D | GrVkOpsRenderPass.cpp | 64 GrVkOpsRenderPass::GrVkOpsRenderPass(GrVkGpu* gpu) : fGpu(gpu) {} in GrVkOpsRenderPass() 79 fGpu, VK_IMAGE_LAYOUT_GENERAL, dstAccess, dstStages, false); in setAttachmentLayouts() 85 fGpu, in setAttachmentLayouts() 96 resolveAttachment->setImageLayout(fGpu, in setAttachmentLayouts() 103 fGpu, in setAttachmentLayouts() 119 vkStencil->setImageLayout(fGpu, in setAttachmentLayouts() 183 fGpu->vkCaps().mustLoadFullImageWithDiscardableMSAA(); in beginRenderPass() 206 if (!fGpu->beginRenderPass(fCurrentRenderPass, fFramebuffer, &clearColor, fRenderTarget, in beginRenderPass() 209 fCurrentSecondaryCommandBuffer->end(fGpu); in beginRenderPass() 238 fCurrentRenderPass = fGpu->resourceProvider().findRenderPass(rpHandle, in init() [all …]
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D | GrVkResourceProvider.cpp | 23 : fGpu(gpu) in GrVkResourceProvider() 43 auto persistentCache = fGpu->getContext()->priv().getPersistentCache(); in pipelineCache() 58 const VkPhysicalDeviceProperties& devProps = fGpu->physicalDeviceProperties(); in pipelineCache() 74 GR_VK_CALL_RESULT(fGpu, result, CreatePipelineCache(fGpu->device(), &createInfo, nullptr, in pipelineCache() 85 GrVkDescriptorSetManager* dsm = GrVkDescriptorSetManager::CreateUniformManager(fGpu); in init() 89 dsm = GrVkDescriptorSetManager::CreateInputManager(fGpu); in init() 102 return GrVkPipeline::Make(fGpu, programInfo, shaderStageInfo, shaderStageCount, in makePipeline() 144 GrVkRenderPass* renderPass = GrVkRenderPass::CreateSimple(fGpu, desc, attachmentFlags, in findCompatibleRenderPass() 171 const GrVkRenderPass* newRenderPass = new GrVkRenderPass(fGpu, renderPass, in findCompatibleExternalRenderPass() 207 const GrVkRenderPass* renderPass = compatibleSet.getRenderPass(fGpu, in findRenderPass() [all …]
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D | GrVkPipelineStateBuilder.cpp | 54 , fGpu(gpu) in GrVkPipelineStateBuilder() 59 return fGpu->caps(); in caps() 63 return fGpu->shaderCompiler(); in shaderCompiler() 81 if (!GrCompileVkShaderModule(fGpu, sksl, stage, shaderModule, in createVkShaderModule() 97 if (!GrInstallVkShaderModule(fGpu, spirv, stage, shaderModule, stageInfo)) { in installVkShaderModule() 145 GR_VK_CALL(fGpu->vkInterface(), in loadShadersFromCache() 146 DestroyShaderModule(fGpu->device(), outShaderModules[i], nullptr)); in loadShadersFromCache() 183 GrVkResourceProvider& resourceProvider = fGpu->resourceProvider(); in finalize() 222 auto persistentCache = fGpu->getContext()->priv().getPersistentCache(); in finalize() 293 GR_VK_CALL(fGpu->vkInterface(), DestroyShaderModule(fGpu->device(), in finalize() [all …]
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D | GrVkPipelineStateCache.cpp | 30 : fGpu(gpu) in Entry() 35 fPipelineState->freeGPUResources(fGpu); in ~Entry() 39 GrVkGpu* fGpu; member 45 , fGpu(gpu) { in PipelineStateCache() 90 GrProgramDesc desc = fGpu->caps()->makeDesc(renderTarget, programInfo, flags); in findOrCreatePipelineState() 92 GrCapsDebugf(fGpu->caps(), "Failed to build vk program descriptor!\n"); in findOrCreatePipelineState() 124 fGpu, desc, programInfo, compatibleRenderPass, overrideSubpassForResolveLoad)); in findOrCreatePipelineStateImpl() 128 entry = fMap.insert(desc, std::make_unique<Entry>(fGpu, pipelineState)); in findOrCreatePipelineStateImpl()
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D | GrVkManagedResource.h | 17 GrVkManagedResource(const GrVkGpu* gpu) : fGpu(gpu) {} in GrVkManagedResource() 20 const GrVkGpu* fGpu; // pointer to gpu object that can be used 29 GrVkRecycledResource(GrVkGpu* gpu) : fGpu(gpu) {} in GrVkRecycledResource() 32 GrVkGpu* fGpu; // pointer to gpu object that can be used
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D | GrVkCommandPool.cpp | 69 GR_VK_CALL(fGpu->vkInterface(), in recycleSecondaryCommandBuffer() 70 FreeCommandBuffers(fGpu->device(), fCommandPool, 1, &vkBuffer)); in recycleSecondaryCommandBuffer() 103 fPrimaryCommandBuffer->freeGPUData(fGpu, fCommandPool); in freeGPUData() 105 buffer->freeGPUData(fGpu, fCommandPool); in freeGPUData() 108 GR_VK_CALL(fGpu->vkInterface(), in freeGPUData() 109 DestroyCommandPool(fGpu->device(), fCommandPool, nullptr)); in freeGPUData()
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/external/skia/src/gpu/d3d/ |
D | GrD3DOpsRenderPass.cpp | 28 GrD3DOpsRenderPass::GrD3DOpsRenderPass(GrD3DGpu* gpu) : fGpu(gpu) {} in GrD3DOpsRenderPass() 35 SkASSERT(fGpu == rt->getContext()->priv().getGpu()); in set() 51 GrGpu* GrD3DOpsRenderPass::gpu() { return fGpu; } in gpu() 56 d3dRT->msaaTextureResource()->setResourceState(fGpu, D3D12_RESOURCE_STATE_RENDER_TARGET); in onBegin() 58 d3dRT->setResourceState(fGpu, D3D12_RESOURCE_STATE_RENDER_TARGET); in onBegin() 60 fGpu->currentCommandList()->setRenderTarget(d3dRT); in onBegin() 65 fGpu->currentCommandList()->clearRenderTargetView(d3dRT, fClearColor, nullptr); in onBegin() 70 d3dStencil->setResourceState(fGpu, D3D12_RESOURCE_STATE_DEPTH_WRITE); in onBegin() 72 fGpu->currentCommandList()->clearDepthStencilView(d3dStencil, 0, nullptr); in onBegin() 180 fGpu->resourceProvider().findOrCreateCompatiblePipelineState(d3dRT, info); in onBindPipeline() [all …]
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D | GrD3DResourceProvider.cpp | 22 : fGpu(gpu) in GrD3DResourceProvider() 43 return GrD3DDirectCommandList::Make(fGpu->device()); in findOrCreateDirectCommandList() 60 auto rootSig = GrD3DRootSignature::Make(fGpu, numTextureSamplers, numUAVs); in findOrCreateRootSignature() 76 auto commandSig = GrD3DCommandSignature::Make(fGpu, indexed, slot); in findOrCreateCommandSignature() 86 return fCpuDescriptorManager.createRenderTargetView(fGpu, textureResource); in createRenderTargetView() 96 return fCpuDescriptorManager.createDepthStencilView(fGpu, textureResource); in createDepthStencilView() 106 return fCpuDescriptorManager.createConstantBufferView(fGpu, bufferResource, offset, size); in createConstantBufferView() 111 return fCpuDescriptorManager.createShaderResourceView(fGpu, resource, highestMip, mipLevels); in createShaderResourceView() 116 return fCpuDescriptorManager.createUnorderedAccessView(fGpu, resource, mipSlice); in createUnorderedAccessView() 175 fGpu, filter, maxLOD, addressModeU, addressModeV).fHandle; in findOrCreateCompatibleSampler() [all …]
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/external/skqp/src/gpu/ |
D | GrGpuResource.cpp | 24 GrGpuResource::GrGpuResource(GrGpu* gpu) : fGpu(gpu), fUniqueID(CreateUniqueID()) { in GrGpuResource() 33 get_resource_cache(fGpu)->resourceAccess().insertResource(this); in registerWithCache() 42 get_resource_cache(fGpu)->resourceAccess().insertResource(this); in registerWithCacheWrapped() 51 SkASSERT(fGpu); in release() 53 get_resource_cache(fGpu)->resourceAccess().removeResource(this); in release() 54 fGpu = nullptr; in release() 62 SkASSERT(fGpu); in abandon() 64 get_resource_cache(fGpu)->resourceAccess().removeResource(this); in abandon() 65 fGpu = nullptr; in abandon() 115 if (fGpu) { in getContext() [all …]
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D | GrDirectContext.cpp | 120 context->fGpu = GrGLGpu::Make(std::move(interface), options, context.get()); in MakeGL() 121 if (!context->fGpu) { in MakeGL() 125 context->fCaps = context->fGpu->refCaps(); in MakeGL() 141 context->fGpu = GrMockGpu::Make(mockOptions, options, context.get()); in MakeMock() 142 if (!context->fGpu) { in MakeMock() 146 context->fCaps = context->fGpu->refCaps(); in MakeMock() 168 context->fGpu = GrVkGpu::Make(backendContext, options, context.get()); in MakeVulkan() 169 if (!context->fGpu) { in MakeVulkan() 173 context->fCaps = context->fGpu->refCaps(); in MakeVulkan() 192 context->fGpu = GrMtlTrampoline::MakeGpu(context.get(), options, device, queue); in MakeMetal() [all …]
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D | GrResourceProvider.cpp | 45 , fGpu(gpu) in GrResourceProvider() 58 fCaps = sk_ref_sp(fGpu->caps()); in GrResourceProvider() 79 return fGpu->createTexture(desc, budgeted, texels, mipLevelCount); in createTexture() 111 GrContext* context = fGpu->getContext(); in createTexture() 138 return fGpu->createTexture(desc, budgeted, &mipLevel, 1); in createTexture() 161 return fGpu->createTexture(desc, budgeted); in createTexture() 190 (fGpu->caps()->reuseScratchTextures() || (desc.fFlags & kRenderTarget_GrSurfaceFlag))) { in createApproxTexture() 200 return fGpu->createTexture(*copyDesc, SkBudgeted::kYes); in createApproxTexture() 212 (fGpu->caps()->reuseScratchTextures() || (desc.fFlags & kRenderTarget_GrSurfaceFlag))) { in refScratchTexture() 244 return fGpu->wrapBackendTexture(tex, ownership, cacheable, ioType); in wrapBackendTexture() [all …]
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/external/skia/src/gpu/ |
D | GrGpuResource.cpp | 24 GrGpuResource::GrGpuResource(GrGpu* gpu) : fGpu(gpu), fUniqueID(CreateUniqueID()) { in GrGpuResource() 33 get_resource_cache(fGpu)->resourceAccess().insertResource(this); in registerWithCache() 42 get_resource_cache(fGpu)->resourceAccess().insertResource(this); in registerWithCacheWrapped() 51 SkASSERT(fGpu); in release() 53 get_resource_cache(fGpu)->resourceAccess().removeResource(this); in release() 54 fGpu = nullptr; in release() 62 SkASSERT(fGpu); in abandon() 64 get_resource_cache(fGpu)->resourceAccess().removeResource(this); in abandon() 65 fGpu = nullptr; in abandon() 121 if (fGpu) { in getContext() [all …]
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D | GrDirectContext.cpp | 74 if (fGpu) { in ~GrDirectContext() 100 fGpu->resetTextureBindings(); in resetGLTextureBindings() 105 fGpu->markContextDirty(state); in resetContext() 127 fGpu->disconnect(GrGpu::DisconnectType::kAbandon); in abandonContext() 143 if (fGpu && fGpu->isDeviceLost()) { in abandoned() 150 bool GrDirectContext::oomed() { return fGpu ? fGpu->checkAndResetOOMed() : false; } in oomed() 170 fGpu->disconnect(GrGpu::DisconnectType::kCleanup); in releaseResourcesAndAbandonContext() 201 if (!fGpu) { in init() 205 fThreadSafeProxy->priv().init(fGpu->refCaps(), fGpu->refPipelineBuilder()); in init() 224 fResourceProvider = std::make_unique<GrResourceProvider>(fGpu.get(), fResourceCache.get(), in init() [all …]
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D | GrFinishCallbacks.cpp | 11 GrFinishCallbacks::GrFinishCallbacks(GrGpu* gpu) : fGpu(gpu) {} in GrFinishCallbacks() 23 callback.fFence = fGpu->insertFence(); in add() 29 while (!fCallbacks.empty() && fGpu->waitFence(fCallbacks.front().fFence)) { in check() 31 fGpu->deleteFence(fCallbacks.front().fFence); in check() 40 fGpu->deleteFence(fCallbacks.front().fFence); in callAll()
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/external/skqp/src/gpu/vk/ |
D | GrVkGpuCommandBuffer.cpp | 41 fGpu->copySurface(fTexture, fOrigin, copyInfo.fSrc, copyInfo.fSrcOrigin, copyInfo.fSrcRect, in submit() 82 , fGpu(gpu) in GrVkGpuRTCommandBuffer() 97 cbInfo.fRenderPass = fGpu->resourceProvider().findRenderPass(rpHandle, in init() 101 cbInfo.fRenderPass = fGpu->resourceProvider().findRenderPass(*vkRT, in init() 126 cbInfo.fCommandBuffers.push_back(fGpu->cmdPool()->findOrCreateSecondaryCommandBuffer(fGpu)); in init() 127 cbInfo.currentCmdBuf()->begin(fGpu, vkRT->framebuffer(), cbInfo.fRenderPass); in init() 143 cbInfo.currentCmdBuf()->begin(fGpu, nullptr, cbInfo.fRenderPass); in initWrapped() 150 GrGpu* GrVkGpuRTCommandBuffer::gpu() { return fGpu; } in gpu() 154 fCommandBufferInfos[fCurrentCmdInfo].currentCmdBuf()->end(fGpu); in end() 177 fGpu->copySurface(fRenderTarget, fOrigin, copyInfo.fSrc, copyInfo.fSrcOrigin, in submit() [all …]
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D | GrVkResourceProvider.cpp | 27 : fGpu(gpu) in GrVkResourceProvider() 47 auto persistentCache = fGpu->getContext()->contextPriv().getPersistentCache(); in pipelineCache() 62 const VkPhysicalDeviceProperties& devProps = fGpu->physicalDeviceProperties(); in pipelineCache() 76 VkResult result = GR_VK_CALL(fGpu->vkInterface(), in pipelineCache() 77 CreatePipelineCache(fGpu->device(), &createInfo, nullptr, in pipelineCache() 89 GrVkDescriptorSetManager* dsm = GrVkDescriptorSetManager::CreateUniformManager(fGpu); in init() 104 return GrVkPipeline::Create(fGpu, numColorSamples, primProc, pipeline, stencil, shaderStageInfo, in createPipeline() 121 pipeline = GrVkCopyPipeline::Create(fGpu, shaderStageInfo, in findOrCreateCopyPipeline() 154 fRenderPassArray.emplace_back(fGpu, target).getCompatibleRenderPass(); in findCompatibleRenderPass() 214 const GrVkRenderPass* renderPass = compatibleSet.getRenderPass(fGpu, in findRenderPass() [all …]
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D | GrVkPipelineStateCache.cpp | 27 : fGpu(gpu) in Entry() 32 fPipelineState->freeGPUResources(fGpu); in ~Entry() 36 GrVkGpu* fGpu; member 42 , fGpu(gpu) in PipelineStateCache() 99 primitiveType, fGpu)) { in refPipelineState() 100 GrCapsDebugf(fGpu->caps(), "Failed to build vk program descriptor!\n"); in refPipelineState() 115 fGpu, renderTarget, origin, primProc, primProcProxies, pipeline, stencil, in refPipelineState() 120 entry = fMap.insert(desc, std::unique_ptr<Entry>(new Entry(fGpu, pipelineState))); in refPipelineState()
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D | GrVkPipelineStateBuilder.cpp | 50 , fGpu(gpu) in GrVkPipelineStateBuilder() 55 return fGpu->caps(); in caps() 82 if (!GrCompileVkShaderModule(fGpu, shaderString.c_str(), stage, shaderModule, in createVkShaderModule() 102 if (!GrInstallVkShaderModule(fGpu, spirv, stage, shaderModule, stageInfo)) { in installVkShaderModule() 240 GrVkResourceProvider& resourceProvider = fGpu->resourceProvider(); in finalize() 261 GR_VK_CALL_ERRCHECK(fGpu->vkInterface(), CreatePipelineLayout(fGpu->device(), in finalize() 283 auto persistentCache = fGpu->getContext()->contextPriv().getPersistentCache(); in finalize() 342 GR_VK_CALL(fGpu->vkInterface(), DestroyShaderModule(fGpu->device(), vertShaderModule, in finalize() 344 GR_VK_CALL(fGpu->vkInterface(), DestroyShaderModule(fGpu->device(), fragShaderModule, in finalize() 349 GR_VK_CALL(fGpu->vkInterface(), DestroyShaderModule(fGpu->device(), geomShaderModule, in finalize() [all …]
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/external/skqp/src/gpu/gl/ |
D | GrGLGpuCommandBuffer.h | 22 GrGLGpuTextureCommandBuffer(GrGLGpu* gpu) : fGpu(gpu) {} in GrGLGpuTextureCommandBuffer() 26 fGpu->copySurface(fTexture, fOrigin, src, srcOrigin, srcRect, dstPoint); in copy() 30 fGpu->insertEventMarker(msg); in insertEventMarker() 38 GrGLGpu* fGpu; 50 GrGLGpuRTCommandBuffer(GrGLGpu* gpu) : fGpu(gpu) {} in GrGLGpuRTCommandBuffer() 58 fGpu->insertEventMarker(msg); in insertEventMarker() 67 fGpu->copySurface(fRenderTarget, fOrigin, src, srcOrigin, srcRect, dstPoint); in copy() 79 GrGpu* gpu() override { return fGpu; } in gpu() 88 fGpu->draw(fRenderTarget, fOrigin, primProc, pipeline, fixedDynamicState, in onDraw() 93 fGpu->clear(clip, color, fRenderTarget, fOrigin); in onClear() [all …]
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D | GrGLProgramDataManager.cpp | 20 : fGpu(gpu) in GrGLProgramDataManager() 40 SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport()); in GrGLProgramDataManager() 59 GR_GL_CALL(fGpu->glInterface(), Uniform1i(sampler.fLocation, i + startUnit)); in setSamplerUniforms() 69 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fLocation, i)); in set1i() 81 GR_GL_CALL(fGpu->glInterface(), Uniform1iv(uni.fLocation, arrayCount, v)); in set1iv() 90 GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fLocation, v0)); in set1f() 106 GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fLocation, arrayCount, v)); in set1fv() 115 GR_GL_CALL(fGpu->glInterface(), Uniform2i(uni.fLocation, i0, i1)); in set2i() 127 GR_GL_CALL(fGpu->glInterface(), Uniform2iv(uni.fLocation, arrayCount, v)); in set2iv() 136 GR_GL_CALL(fGpu->glInterface(), Uniform2f(uni.fLocation, v0, v1)); in set2f() [all …]
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D | GrGLProgram.cpp | 23 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) 24 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) 55 , fGpu(gpu) in GrGLProgram() 103 fGpu->bindTexture(nextTexSamplerIdx++, GrSamplerState::ClampNearest(), in updateUniformsAndTextureBindings() 113 fGpu->bindTexture(i, primProc.textureSampler(i).samplerState(), tex); in updatePrimitiveProcessorTextureBindings() 126 fGpu->bindTexture((*nextTexSamplerIdx)++, sampler.samplerState(), in setFragmentData() 161 SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport()); in setRenderTargetState() 163 fGpu->glPathRendering()->setProjectionMatrix(pathProc.viewMatrix(), in setRenderTargetState()
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/external/skia/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.cpp | 83 , fGpu(gpu) in GrGLProgramBuilder() 92 return fGpu->caps(); in caps() 96 return fGpu->shaderCompiler(); in shaderCompiler() 166 SkString description = GrProgramDesc::Describe(fProgramInfo, *fGpu->caps()); in storeShaderInCache() 167 if (fGpu->glCaps().programBinarySupport()) { in storeShaderInCache() 243 bool checkLinked = !fGpu->glCaps().skipErrorChecks(); in finalize() 269 if (!fGpu->glCaps().programBinarySupport()) { in finalize() 341 cleanup_program(fGpu, programID, shadersToDelete); in finalize() 350 cleanup_program(fGpu, programID, shadersToDelete); in finalize() 366 cleanup_program(fGpu, programID, shadersToDelete); in finalize() [all …]
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/external/skia/src/gpu/dawn/ |
D | GrDawnOpsRenderPass.cpp | 47 , fGpu(gpu) in GrDawnOpsRenderPass() 49 fEncoder = fGpu->device().CreateCommandEncoder(); in GrDawnOpsRenderPass() 93 GrGpu* GrDawnOpsRenderPass::gpu() { return fGpu; } in gpu() 96 fGpu->appendCommandBuffer(fEncoder.Finish()); in submit() 116 fGpu->submitToGpu(false); in inlineUpload() 123 auto bindGroup = program->setUniformData(fGpu, fRenderTarget, programInfo); in applyState() 147 fCurrentProgram = fGpu->getOrCreateRenderPipeline(fRenderTarget, programInfo); in onBindPipeline() 168 auto bindGroup = fCurrentProgram->setTextures(fGpu, geomProc, pipeline, geomProcTextures); in onBindTextures() 200 fGpu->stats()->incNumDraws(); in onDrawInstanced() 211 fGpu->stats()->incNumDraws(); in onDrawIndexedInstanced()
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