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Searched refs:fHasCustomColorOutput (Results 1 – 5 of 5) sorted by relevance

/external/skqp/src/gpu/glsl/
DGrGLSLFragmentShaderBuilder.cpp72 , fHasCustomColorOutput(false) in GrGLSLFragmentShaderBuilder()
136 if (!fHasCustomColorOutput) { in enableCustomOutput()
137 fHasCustomColorOutput = true; in enableCustomOutput()
165 return fHasCustomColorOutput ? DeclaredColorOutputName() : "sk_FragColor"; in getPrimaryColorOutputName()
169 return fHasCustomColorOutput && in primaryColorOutputIsInOut()
DGrGLSLFragmentShaderBuilder.h111 bool hasCustomColorOutput() const override { return fHasCustomColorOutput; } in hasCustomColorOutput()
163 bool fHasCustomColorOutput; variable
/external/skia/src/gpu/
DGrPersistentCacheUtils.cpp60 writer.writeBool(meta->fHasCustomColorOutput); in PackCachedShaders()
115 meta->fHasCustomColorOutput = reader->readBool(); in UnpackCachedShaders()
DGrPersistentCacheUtils.h25 bool fHasCustomColorOutput = false; member
/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp193 meta.fHasCustomColorOutput = fFS.hasCustomColorOutput(); in storeShaderInCache()
616 if (meta.fHasCustomColorOutput && caps.bindFragDataLocationSupport()) { in PrecompileProgram()