Searched refs:fHasCustomColorOutput (Results 1 – 5 of 5) sorted by relevance
72 , fHasCustomColorOutput(false) in GrGLSLFragmentShaderBuilder()136 if (!fHasCustomColorOutput) { in enableCustomOutput()137 fHasCustomColorOutput = true; in enableCustomOutput()165 return fHasCustomColorOutput ? DeclaredColorOutputName() : "sk_FragColor"; in getPrimaryColorOutputName()169 return fHasCustomColorOutput && in primaryColorOutputIsInOut()
111 bool hasCustomColorOutput() const override { return fHasCustomColorOutput; } in hasCustomColorOutput()163 bool fHasCustomColorOutput; variable
60 writer.writeBool(meta->fHasCustomColorOutput); in PackCachedShaders()115 meta->fHasCustomColorOutput = reader->readBool(); in UnpackCachedShaders()
25 bool fHasCustomColorOutput = false; member
193 meta.fHasCustomColorOutput = fFS.hasCustomColorOutput(); in storeShaderInCache()616 if (meta.fHasCustomColorOutput && caps.bindFragDataLocationSupport()) { in PrecompileProgram()