Searched refs:fIDimsUni (Results 1 – 2 of 2) sorted by relevance
124 UniformHandle fIDimsUni; variable
407 fIDimsUni = args.fUniformHandler->addUniform(&te, kFragment_GrShaderFlag, in emitCode()687 if (fIDimsUni.isValid()) { in onSetData()688 pdm.set2fv(fIDimsUni, 1, idims); in onSetData()698 if (!fIDimsUni.isValid() && type != GrTextureType::kRectangle) { in onSetData()