Searched refs:fInBlendModesFailRandomlyForAllZeroVec (Results 1 – 4 of 4) sorted by relevance
37 fInBlendModesFailRandomlyForAllZeroVec = false; in GrShaderCaps()120 fInBlendModesFailRandomlyForAllZeroVec); in dumpJSON()170 SkASSERT(!fInBlendModesFailRandomlyForAllZeroVec); in applyOptionsOverrides()
160 return fInBlendModesFailRandomlyForAllZeroVec; in inBlendModesFailRandomlyForAllZeroVec()312 bool fInBlendModesFailRandomlyForAllZeroVec : 1; variable
137 bool fInBlendModesFailRandomlyForAllZeroVec = false; variable139 return fInBlendModesFailRandomlyForAllZeroVec; in inBlendModesFailRandomlyForAllZeroVec()323 result->fInBlendModesFailRandomlyForAllZeroVec = true; in BlendModesFailRandomlyForAllZeroVec()
3804 shaderCaps->fInBlendModesFailRandomlyForAllZeroVec = true; in applyDriverCorrectnessWorkarounds()