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Searched refs:fInitialQueueFamily (Results 1 – 4 of 4) sorted by relevance

/external/skqp/src/gpu/vk/
DGrVkImage.cpp92 if (releaseFamilyQueue && fInfo.fCurrentQueueFamily == fInitialQueueFamily) { in setImageLayout()
118 SkASSERT(fInfo.fCurrentQueueFamily == fInitialQueueFamily); in setImageLayout()
128 dstQueueFamilyIndex = fInitialQueueFamily; in setImageLayout()
129 fInfo.fCurrentQueueFamily = fInitialQueueFamily; in setImageLayout()
218 if (fInfo.fCurrentQueueFamily != fInitialQueueFamily) { in releaseImage()
DGrVkImage.h30 , fInitialQueueFamily(info.fCurrentQueueFamily) in fInfo()
145 uint32_t fInitialQueueFamily; variable
/external/skia/src/gpu/vk/
DGrVkImage.cpp22 , fInitialQueueFamily(info.fCurrentQueueFamily) in GrVkImage()
293 if (fInitialQueueFamily != VK_QUEUE_FAMILY_EXTERNAL && in prepareForPresent()
294 fInitialQueueFamily != VK_QUEUE_FAMILY_FOREIGN_EXT) { in prepareForPresent()
300 fInitialQueueFamily); in prepareForPresent()
306 fInitialQueueFamily); in prepareForExternal()
DGrVkImage.h172 uint32_t fInitialQueueFamily; variable