Searched refs:fInitialQueueFamily (Results 1 – 4 of 4) sorted by relevance
92 if (releaseFamilyQueue && fInfo.fCurrentQueueFamily == fInitialQueueFamily) { in setImageLayout()118 SkASSERT(fInfo.fCurrentQueueFamily == fInitialQueueFamily); in setImageLayout()128 dstQueueFamilyIndex = fInitialQueueFamily; in setImageLayout()129 fInfo.fCurrentQueueFamily = fInitialQueueFamily; in setImageLayout()218 if (fInfo.fCurrentQueueFamily != fInitialQueueFamily) { in releaseImage()
30 , fInitialQueueFamily(info.fCurrentQueueFamily) in fInfo()145 uint32_t fInitialQueueFamily; variable
22 , fInitialQueueFamily(info.fCurrentQueueFamily) in GrVkImage()293 if (fInitialQueueFamily != VK_QUEUE_FAMILY_EXTERNAL && in prepareForPresent()294 fInitialQueueFamily != VK_QUEUE_FAMILY_FOREIGN_EXT) { in prepareForPresent()300 fInitialQueueFamily); in prepareForPresent()306 fInitialQueueFamily); in prepareForExternal()
172 uint32_t fInitialQueueFamily; variable