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Searched refs:fInputUniform (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/vk/
DGrVkUniformHandler.cpp310 SkASSERT(fInputUniform.fVariable.getType() == kVoid_GrSLType); in addInputSampler()
319 fInputUniform = { in addInputSampler()
336 if (fInputUniform.fVariable.getType() == kInput_GrSLType) { in appendUniformDecls()
337 if (visibility == fInputUniform.fVisibility) { in appendUniformDecls()
339 fInputUniform.fVariable.appendDecl(fProgramBuilder->shaderCaps(), out); in appendUniformDecls()
DGrVkUniformHandler.h144 return fInputUniform.fVariable.c_str(); in inputSamplerVariable()
162 UniformInfo fInputUniform; variable