Searched refs:fIsInitialized (Results 1 – 11 of 11) sorted by relevance
28 : fBackend(GrBackendApi::kOpenGL), fGLSync(nullptr), fIsInitialized(false) {} in GrBackendSemaphore()41 fIsInitialized = true; in initGL()48 fIsInitialized = true; in initVulkan()50 fIsInitialized = false; in initVulkan()61 fIsInitialized = true; in initMetal()63 fIsInitialized = false; in initMetal()71 fIsInitialized = true; in initDirect3D()75 bool isInitialized() const { return fIsInitialized; } in isInitialized()78 if (!fIsInitialized || GrBackendApi::kOpenGL != fBackend) { in glSync()85 if (!fIsInitialized || GrBackendApi::kVulkan != fBackend) { in vkSemaphore()[all …]
23 GrBackendSemaphore() : fBackend(GrBackendApi::kOpenGL), fGLSync(0), fIsInitialized(false) {} in GrBackendSemaphore()28 fIsInitialized = true; in initGL()35 fIsInitialized = true; in initVulkan()37 fIsInitialized = false; in initVulkan()41 bool isInitialized() const { return fIsInitialized; } in isInitialized()44 if (!fIsInitialized || GrBackendApi::kOpenGL != fBackend) { in glSync()51 if (!fIsInitialized || GrBackendApi::kVulkan != fBackend) { in vkSemaphore()63 bool fIsInitialized; variable
14 if (fIsInitialized && GrBackendApi::kDirect3D == fBackend) { in ~GrBackendSemaphore()17 fIsInitialized = false; in ~GrBackendSemaphore()23 if (fIsInitialized) { in assignD3DFenceInfo()31 if (fIsInitialized && GrBackendApi::kDirect3D == fBackend) { in getD3DFenceInfo()39 fIsInitialized = false; in GrBackendSemaphore()44 SkASSERT(!fIsInitialized || fBackend == that.fBackend); in operator =()69 fIsInitialized = true; in operator =()
44 SkDEBUGCODE(bool fIsInitialized = false;)53 SkDEBUGCODE(fIsInitialized = true;) in set()74 SkDEBUGCODE(fIsInitialized = true;) in setIndexed()95 SkDEBUGCODE(fIsInitialized = true;) in setIndexedPatterned()
81 bool isInitialized() const { return fIsInitialized; } in isInitialized()103 , fIsInitialized(true) in Analysis()122 PackedBool fIsInitialized : 1; variable
72 fIsInitialized = true; in reset()
294 bool isInitialized() const { return fIsInitialized; } in isInitialized()300 bool fIsInitialized = false; variable
187 analysis.fIsInitialized = true; in finalize()
220 SkASSERT(mesh.fIsInitialized); in drawMesh()
81 bool isInitialized() const { return fIsInitialized; } in isInitialized()98 , fIsInitialized(true) in Analysis()114 PackedBool fIsInitialized : 1; variable
244 analysis.fIsInitialized = true; in finalize()