Searched refs:fLayerTransform (Results 1 – 2 of 2) sorted by relevance
334 fLayerTransform = this->getTransform(abuilder, cbuilder, transform_chain_type); in buildTransform()336 return fLayerTransform; in buildTransform()485 if (fLayerTransform && !transform_effects) { in buildRenderTree()486 layer = sksg::TransformEffect::Make(std::move(layer), fLayerTransform); in buildRenderTree()496 if (fLayerTransform && transform_effects) { in buildRenderTree()497 layer = sksg::TransformEffect::Make(std::move(layer), std::move(fLayerTransform)); in buildRenderTree()
74 sk_sp<sksg::Transform> fLayerTransform; // this layer's transform node. variable