Searched refs:fLocalCoord (Results 1 – 3 of 3) sorted by relevance
/external/skqp/src/gpu/ops/ |
D | GrQuadPerEdgeAA.cpp | 535 if (fLocalCoord.isInitialized()) { in getGLSLProcessorKey() 536 x |= kFloat3_GrVertexAttribType == fLocalCoord.cpuType() ? 8 : 16; in getGLSLProcessorKey() 557 if (gp.fLocalCoord.isInitialized()) { in createGLSLInstance() 593 if (gp.fLocalCoord.isInitialized()) { in createGLSLInstance() 600 gp.fLocalCoord.asShaderVar(), in createGLSLInstance() 621 if (gp.fLocalCoord.cpuType() == kFloat3_GrVertexAttribType) { in createGLSLInstance() 623 GrGLSLVarying v(gp.fLocalCoord.gpuType()); in createGLSLInstance() 624 args.fVaryingHandler->addVarying(gp.fLocalCoord.name(), &v); in createGLSLInstance() 626 v.vsOut(), gp.fLocalCoord.name()); in createGLSLInstance() 630 args.fVaryingHandler->addPassThroughAttribute(gp.fLocalCoord, "texCoord"); in createGLSLInstance() [all …]
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/external/skia/src/gpu/ops/ |
D | GrQuadPerEdgeAA.cpp | 574 b->addBool(fLocalCoord.isInitialized(), "hasLocalCoords"); in getGLSLProcessorKey() 575 if (fLocalCoord.isInitialized()) { in getGLSLProcessorKey() 577 b->addBits(1, (kFloat3_GrVertexAttribType == fLocalCoord.cpuType()), "localCoordsType"); in getGLSLProcessorKey() 640 gpArgs->fLocalCoordVar = gp.fLocalCoord.asShaderVar(); in createGLSLInstance() 664 if (gp.fLocalCoord.cpuType() == kFloat3_GrVertexAttribType) { in createGLSLInstance() 666 GrGLSLVarying v(gp.fLocalCoord.gpuType()); in createGLSLInstance() 667 args.fVaryingHandler->addVarying(gp.fLocalCoord.name(), &v); in createGLSLInstance() 669 v.vsOut(), gp.fLocalCoord.name()); in createGLSLInstance() 673 args.fVaryingHandler->addPassThroughAttribute(gp.fLocalCoord, "texCoord"); in createGLSLInstance() 814 fLocalCoord = {"localCoord", kFloat3_GrVertexAttribType, kFloat3_GrSLType}; in initializeAttrs() [all …]
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/external/skia/src/sksl/codegen/ |
D | SkSLVMCodeGenerator.cpp | 290 const skvm::Coord fLocalCoord; member in SkSL::SkVMGenerator 353 , fLocalCoord(local) in SkVMGenerator() 953 skvm::Coord coord = fLocalCoord; in writeIntrinsicCall()
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