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Searched refs:fMatrixIndex (Results 1 – 10 of 10) sorted by relevance

/external/skia/src/core/
DSkCanvasPriv.cpp96 if (set[i].fMatrixIndex > maxMatrixIndex) { in GetDstClipAndMatrixCounts()
97 maxMatrixIndex = set[i].fMatrixIndex; in GetDstClipAndMatrixCounts()
DSkOverdrawCanvas.cpp231 if (set[i].fMatrixIndex >= 0) { in onDrawEdgeAAImageSet2()
233 fList[0]->concat(preViewMatrices[set[i].fMatrixIndex]); in onDrawEdgeAAImageSet2()
241 if (set[i].fMatrixIndex >= 0) { in onDrawEdgeAAImageSet2()
DSkDevice.cpp275 SkASSERT(images[i].fMatrixIndex < 0 || preViewMatrices); in drawEdgeAAImageSet()
276 if (images[i].fMatrixIndex >= 0) { in drawEdgeAAImageSet()
279 SkM44(preViewMatrices[images[i].fMatrixIndex])); in drawEdgeAAImageSet()
DSkPicturePlayback.cpp320 set[i].fMatrixIndex = reader->readInt(); in handleOp()
326 if (set[i].fMatrixIndex > maxMatrixIndex) { in handleOp()
327 maxMatrixIndex = set[i].fMatrixIndex; in handleOp()
DSkRecordDraw.cpp482 if (op.set[i].fMatrixIndex >= 0) { in bounds()
483 op.preViewMatrices[op.set[i].fMatrixIndex].mapRect(&entryBounds); in bounds()
DSkCanvas.cpp2424 if (imageSet[0].fMatrixIndex >= 0) { in onDrawEdgeAAImageSet2()
2426 preViewMatrices[imageSet[0].fMatrixIndex].mapRect(&setBounds); in onDrawEdgeAAImageSet2()
2431 if (imageSet[i].fMatrixIndex >= 0) { in onDrawEdgeAAImageSet2()
2432 preViewMatrices[imageSet[i].fMatrixIndex].mapRect(&entryBounds); in onDrawEdgeAAImageSet2()
2551 , fMatrixIndex(matrixIndex) in ImageSetEntry()
DSkPictureRecord.cpp797 this->addInt(set[i].fMatrixIndex); in onDrawEdgeAAImageSet2()
/external/skia/src/gpu/
DSkGpuDevice_drawTexture.cpp853 SkASSERT(set[i].fMatrixIndex < 0 || preViewMatrices); in drawEdgeAAImageSet()
865 set[i].fMatrixIndex < 0 ? nullptr : preViewMatrices + set[i].fMatrixIndex, in drawEdgeAAImageSet()
905 SkASSERT(set[i].fMatrixIndex < 0 || preViewMatrices); in drawEdgeAAImageSet()
943 set[i].fMatrixIndex < 0 ? nullptr : preViewMatrices + set[i].fMatrixIndex, in drawEdgeAAImageSet()
954 set[i].fMatrixIndex < 0 ? nullptr : preViewMatrices + set[i].fMatrixIndex; in drawEdgeAAImageSet()
/external/skia/gm/
Dcompositor_quads.cpp865 SkASSERT(fSetEntries[i].fMatrixIndex < 0 || in drawAndReset()
866 fSetEntries[i].fMatrixIndex < fPreViewMatrices.count()); in drawAndReset()
/external/skia/include/core/
DSkCanvas.h1588 int fMatrixIndex = -1; // Index into the preViewMatrices arg, or < 0 member