Searched refs:fMaxTessellationSegments (Results 1 – 8 of 8) sorted by relevance
81 fMaxTessellationSegments = 0; in GrShaderCaps()149 writer->appendS32("Max Tessellation Segments", fMaxTessellationSegments); in dumpJSON()183 fMaxTessellationSegments = 0; in applyOptionsOverrides()196 fMaxTessellationSegments = std::min(options.fMaxTessellationSegmentsOverride, in applyOptionsOverrides()197 fMaxTessellationSegments); in applyOptionsOverrides()
265 int maxTessellationSegments() const { return fMaxTessellationSegments; } in maxTessellationSegments()267 bool tessellationSupport() const { return SkToBool(fMaxTessellationSegments);} in tessellationSupport()348 int fMaxTessellationSegments; variable
59 , fMaxTessellationSegments(target->caps().shaderCaps()->maxTessellationSegments() - 2) in PatchWriter()105 float maxTotalEdges = fMaxTessellationSegments + 1; in updateTolerances()128 fMaxCombinedSegments_withJoin = fMaxTessellationSegments - worstCaseNumSegmentsInJoin - 1; in updateTolerances()129 fSoloRoundJoinAlwaysFitsInPatch = (numRadialSegments180 <= fMaxTessellationSegments); in updateTolerances()382 if (numCombinedSegments > fMaxTessellationSegments) { in internalConicPatchesTo()446 if (numCombinedSegments > fMaxTessellationSegments) { in internalCubicConvex180PatchesTo()529 if (numRadialSegments > fMaxTessellationSegments) { in internalJoinTo()535 maxDepth = sk_float_nextlog2(numRadialSegments / fMaxTessellationSegments); in internalJoinTo()598 const int fMaxTessellationSegments; member in __anon078330680111::PatchWriter
39 fShaderCaps->fMaxTessellationSegments = options.fMaxTessellationSegments; in GrMockCaps()
119 int fMaxTessellationSegments = 0; member
31 mockOptions.fMaxTessellationSegments = 64; in make_mock_context()
912 &shaderCaps->fMaxTessellationSegments); in initGLSL()914 shaderCaps->fMaxTessellationSegments = std::max(0, shaderCaps->fMaxTessellationSegments); in initGLSL()3934 shaderCaps->fMaxTessellationSegments = 0; in applyDriverCorrectnessWorkarounds()3941 shaderCaps->fMaxTessellationSegments = 0; in applyDriverCorrectnessWorkarounds()3949 shaderCaps->fMaxTessellationSegments = 0; in applyDriverCorrectnessWorkarounds()
22 mockOptions.fMaxTessellationSegments = 64; in make_mock_context()