Searched refs:fMeshesBuffer (Results 1 – 2 of 2) sorted by relevance
670 fMeshesBuffer.reserve((1 + fMaxNumScissorSubBatches) * kMaxNumLinearSegmentsLog2); in prepareToDraw()696 if (!fMeshesBuffer.empty()) { in drawStrokes()705 if (!fMeshesBuffer.empty()) { in drawStrokes()736 GrMesh& mesh = fMeshesBuffer.emplace_back(GrPrimitiveType::kTriangleStrip); in appendStrokeMeshesToBuffers()750 GrMesh& mesh = fMeshesBuffer.emplace_back(GrPrimitiveType::kTriangleStrip); in appendStrokeMeshesToBuffers()763 SkASSERT(fMeshesBuffer.count() == fScissorsBuffer.count()); in flushBufferedMeshesAsStrokes()767 fMeshesBuffer.begin(), fMeshesBuffer.count(), in flushBufferedMeshesAsStrokes()770 fMeshesBuffer.pop_back_n(fMeshesBuffer.count()); in flushBufferedMeshesAsStrokes()787 &fMeshesBuffer); in drawConnectingGeometry()800 &fMeshesBuffer); in drawConnectingGeometry()[all …]
123 mutable SkSTArray<32, GrMesh> fMeshesBuffer; variable