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Searched refs:fMeshesBuffer (Results 1 – 2 of 2) sorted by relevance

/external/skqp/src/gpu/ccpr/
DGrCCStroker.cpp670 fMeshesBuffer.reserve((1 + fMaxNumScissorSubBatches) * kMaxNumLinearSegmentsLog2); in prepareToDraw()
696 if (!fMeshesBuffer.empty()) { in drawStrokes()
705 if (!fMeshesBuffer.empty()) { in drawStrokes()
736 GrMesh& mesh = fMeshesBuffer.emplace_back(GrPrimitiveType::kTriangleStrip); in appendStrokeMeshesToBuffers()
750 GrMesh& mesh = fMeshesBuffer.emplace_back(GrPrimitiveType::kTriangleStrip); in appendStrokeMeshesToBuffers()
763 SkASSERT(fMeshesBuffer.count() == fScissorsBuffer.count()); in flushBufferedMeshesAsStrokes()
767 fMeshesBuffer.begin(), fMeshesBuffer.count(), in flushBufferedMeshesAsStrokes()
770 fMeshesBuffer.pop_back_n(fMeshesBuffer.count()); in flushBufferedMeshesAsStrokes()
787 &fMeshesBuffer); in drawConnectingGeometry()
800 &fMeshesBuffer); in drawConnectingGeometry()
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DGrCCStroker.h123 mutable SkSTArray<32, GrMesh> fMeshesBuffer; variable