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Searched refs:fMeshesScratchBuffer (Results 1 – 2 of 2) sorted by relevance

/external/skqp/src/gpu/ccpr/
DGrCCFiller.cpp456 fMeshesScratchBuffer.reserve(fMaxMeshesPerDraw); in prepareToDraw()
505 fMeshesScratchBuffer.pop_back_n(fMeshesScratchBuffer.count()); in drawPrimitives()
521 proc.appendMesh(fInstanceBuffer, instanceCount, baseInstance, &fMeshesScratchBuffer); in drawPrimitives()
540 &fMeshesScratchBuffer); in drawPrimitives()
545 SkASSERT(fMeshesScratchBuffer.count() == fScissorRectScratchBuffer.count()); in drawPrimitives()
546 SkASSERT(fMeshesScratchBuffer.count() <= fMaxMeshesPerDraw); in drawPrimitives()
549 if (!fMeshesScratchBuffer.empty()) { in drawPrimitives()
551 fMeshesScratchBuffer.begin(), fMeshesScratchBuffer.count(), in drawPrimitives()
DGrCCFiller.h111 mutable SkSTArray<32, GrMesh> fMeshesScratchBuffer; variable