Searched refs:fMeshesScratchBuffer (Results 1 – 2 of 2) sorted by relevance
456 fMeshesScratchBuffer.reserve(fMaxMeshesPerDraw); in prepareToDraw()505 fMeshesScratchBuffer.pop_back_n(fMeshesScratchBuffer.count()); in drawPrimitives()521 proc.appendMesh(fInstanceBuffer, instanceCount, baseInstance, &fMeshesScratchBuffer); in drawPrimitives()540 &fMeshesScratchBuffer); in drawPrimitives()545 SkASSERT(fMeshesScratchBuffer.count() == fScissorRectScratchBuffer.count()); in drawPrimitives()546 SkASSERT(fMeshesScratchBuffer.count() <= fMaxMeshesPerDraw); in drawPrimitives()549 if (!fMeshesScratchBuffer.empty()) { in drawPrimitives()551 fMeshesScratchBuffer.begin(), fMeshesScratchBuffer.count(), in drawPrimitives()
111 mutable SkSTArray<32, GrMesh> fMeshesScratchBuffer; variable