Searched refs:fMustWriteToFragColor (Results 1 – 3 of 3) sorted by relevance
45 fMustWriteToFragColor = false; in GrShaderCaps()128 writer->appendBool("Must write to sk_FragColor [workaround]", fMustWriteToFragColor); in dumpJSON()178 SkASSERT(!fMustWriteToFragColor); in applyOptionsOverrides()
165 bool mustWriteToFragColor() const { return fMustWriteToFragColor; } in mustWriteToFragColor()320 bool fMustWriteToFragColor : 1; variable
3852 shaderCaps->fMustWriteToFragColor = true; in applyDriverCorrectnessWorkarounds()3965 shaderCaps->fMustWriteToFragColor = true; in applyDriverCorrectnessWorkarounds()