Searched refs:fMutableState (Results 1 – 4 of 4) sorted by relevance
81 sk_sp<GrBackendSurfaceMutableStateImpl> getMutableState() const { return fMutableState; } in getMutableState()83 VkImageLayout currentLayout() const { return fMutableState->getImageLayout(); } in currentLayout()101 uint32_t currentQueueFamilyIndex() const { return fMutableState->getQueueFamilyIndex(); } in currentQueueFamilyIndex()104 fMutableState->setQueueFamilyIndex(queueFamilyIndex); in setQueueFamilyIndex()121 fMutableState->setImageLayout(newLayout); in updateImageLayout()173 sk_sp<GrBackendSurfaceMutableStateImpl> fMutableState; variable
23 , fMutableState(std::move(mutableState)) in GrVkImage()25 SkASSERT(fMutableState->getImageLayout() == fInfo.fImageLayout); in GrVkImage()26 SkASSERT(fMutableState->getQueueFamilyIndex() == fInfo.fCurrentQueueFamily); in GrVkImage()335 fMutableState->setQueueFamilyIndex(gpu->queueIndex()); in setCurrentQueueFamilyToGraphicsQueue()
462 , fMutableState(std::move(mutableState)) {} in GrBackendTexture()612 fMutableState = that.fMutableState; in operator =()618 return fMutableState; in getMutableState()634 *outInfo = fVkInfo.snapImageInfo(fMutableState.get()); in getVkImageInfo()644 fMutableState->setImageLayout(layout); in setVkImageLayout()717 fMutableState->set(state); in setMutableState()741 return fVkInfo.snapImageInfo(fMutableState.get()).fImage == in isSameTexture()742 that.fVkInfo.snapImageInfo(that.fMutableState.get()).fImage; in isSameTexture()776 auto info = fVkInfo.snapImageInfo(fMutableState.get()); in getBackendFormat()824 if (t0.fMutableState != t1.fMutableState) { in TestingOnly_Equals()[all …]
415 sk_sp<GrBackendSurfaceMutableStateImpl> fMutableState; variable594 sk_sp<GrBackendSurfaceMutableStateImpl> fMutableState; variable