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Searched refs:fNoPerspectiveInterpolationSupport (Results 1 – 6 of 6) sorted by relevance

/external/skqp/src/gpu/
DGrShaderCaps.cpp48 fNoPerspectiveInterpolationSupport = false; in GrShaderCaps()
119 writer->appendBool("No perspective interpolation support", fNoPerspectiveInterpolationSupport); in dumpJSON()
DGrShaderCaps.h74 bool noperspectiveInterpolationSupport() const { return fNoPerspectiveInterpolationSupport; } in noperspectiveInterpolationSupport()
252 bool fNoPerspectiveInterpolationSupport : 1; variable
/external/skia/src/gpu/
DGrShaderCaps.h71 bool noperspectiveInterpolationSupport() const { return fNoPerspectiveInterpolationSupport; } in noperspectiveInterpolationSupport()
288 bool fNoPerspectiveInterpolationSupport : 1; variable
DGrShaderCaps.cpp50 fNoPerspectiveInterpolationSupport = false; in GrShaderCaps()
134 writer->appendBool("No perspective interpolation support", fNoPerspectiveInterpolationSupport); in dumpJSON()
/external/skqp/src/gpu/gl/
DGrGLCaps.cpp750 shaderCaps->fNoPerspectiveInterpolationSupport = in initGLSL()
755 shaderCaps->fNoPerspectiveInterpolationSupport = true; in initGLSL()
/external/skia/src/gpu/gl/
DGrGLCaps.cpp878 shaderCaps->fNoPerspectiveInterpolationSupport = in initGLSL()
883 shaderCaps->fNoPerspectiveInterpolationSupport = true; in initGLSL()
3973 shaderCaps->fNoPerspectiveInterpolationSupport = false; in applyDriverCorrectnessWorkarounds()