Searched refs:fNoPerspectiveInterpolationSupport (Results 1 – 6 of 6) sorted by relevance
48 fNoPerspectiveInterpolationSupport = false; in GrShaderCaps()119 writer->appendBool("No perspective interpolation support", fNoPerspectiveInterpolationSupport); in dumpJSON()
74 bool noperspectiveInterpolationSupport() const { return fNoPerspectiveInterpolationSupport; } in noperspectiveInterpolationSupport()252 bool fNoPerspectiveInterpolationSupport : 1; variable
71 bool noperspectiveInterpolationSupport() const { return fNoPerspectiveInterpolationSupport; } in noperspectiveInterpolationSupport()288 bool fNoPerspectiveInterpolationSupport : 1; variable
50 fNoPerspectiveInterpolationSupport = false; in GrShaderCaps()134 writer->appendBool("No perspective interpolation support", fNoPerspectiveInterpolationSupport); in dumpJSON()
750 shaderCaps->fNoPerspectiveInterpolationSupport = in initGLSL()755 shaderCaps->fNoPerspectiveInterpolationSupport = true; in initGLSL()
878 shaderCaps->fNoPerspectiveInterpolationSupport = in initGLSL()883 shaderCaps->fNoPerspectiveInterpolationSupport = true; in initGLSL()3973 shaderCaps->fNoPerspectiveInterpolationSupport = false; in applyDriverCorrectnessWorkarounds()