Searched refs:fNumRadialSegmentsPerRadian (Results 1 – 5 of 5) sorted by relevance
/external/skia/src/gpu/tessellate/ |
D | GrStrokeTessellator.h | 114 float fNumRadialSegmentsPerRadian; member 140 tol.store(fNumRadialSegmentsPerRadian); in fetchRadialSegmentsPerRadian() 145 return fNumRadialSegmentsPerRadian[fBufferIdx++]; in fetchRadialSegmentsPerRadian() 150 float fNumRadialSegmentsPerRadian[4]; variable
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D | GrStrokeHardwareTessellator.cpp | 96 fNumRadialSegmentsPerRadian = numRadialSegmentsPerRadian; in updateTolerances() 103 float2{SK_ScalarPI, 2*SK_ScalarPI} * fNumRadialSegmentsPerRadian), 1); in updateTolerances() 377 float numRadialSegments = SkMeasureQuadRotation(p) * fNumRadialSegmentsPerRadian; in internalConicPatchesTo() 441 float numRadialSegments = SkMeasureNonInflectCubicRotation(p) * fNumRadialSegmentsPerRadian; in internalCubicConvex180PatchesTo() 528 float numRadialSegments = rotation * fNumRadialSegmentsPerRadian; in internalJoinTo() 606 float fNumRadialSegmentsPerRadian; member in __anon078330680111::PatchWriter
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D | GrStrokeIndirectTessellator.cpp | 80 sk_float_nextlog2(fTolerances.fNumRadialSegmentsPerRadian * SK_ScalarPI), in updateTolerances() 150 fTolerances.fNumRadialSegmentsPerRadian * rotation + numParametricSegments; in writeResolveLevel() 401 fTolerances.fNumRadialSegmentsPerRadian, rotation, numParametricSegments); in writeResolveLevels()
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D | GrStrokeTessellateShader.cpp | 434 tolerances.fNumRadialSegmentsPerRadian, // NUM_RADIAL_SEGMENTS_PER_RADIAN in setData() 1291 tolerances.fNumRadialSegmentsPerRadian, // NUM_RADIAL_SEGMENTS_PER_RADIAN in setData()
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/external/skia/tests/ |
D | StrokeIndirectTest.cpp | 276 sk_float_nextlog2(tolerances.fNumRadialSegmentsPerRadian * SK_ScalarPI), in verifyResolveLevels() 307 float numSegments = rotation * tolerances.fNumRadialSegmentsPerRadian; in verifyResolveLevels() 341 float numRadialSegments = rotation * tolerances.fNumRadialSegmentsPerRadian; in verifyResolveLevels() 386 float numRadialSegments = rotation * tolerances.fNumRadialSegmentsPerRadian; in verifyResolveLevels() 410 r, rotation * tolerances.fNumRadialSegmentsPerRadian, in verifyResolveLevels() 478 float numRadialSegments = rotation * tolerances.fNumRadialSegmentsPerRadian; in verifyBuffers()
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