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Searched refs:fNumRadialSegmentsPerRadian (Results 1 – 5 of 5) sorted by relevance

/external/skia/src/gpu/tessellate/
DGrStrokeTessellator.h114 float fNumRadialSegmentsPerRadian; member
140 tol.store(fNumRadialSegmentsPerRadian); in fetchRadialSegmentsPerRadian()
145 return fNumRadialSegmentsPerRadian[fBufferIdx++]; in fetchRadialSegmentsPerRadian()
150 float fNumRadialSegmentsPerRadian[4]; variable
DGrStrokeHardwareTessellator.cpp96 fNumRadialSegmentsPerRadian = numRadialSegmentsPerRadian; in updateTolerances()
103 float2{SK_ScalarPI, 2*SK_ScalarPI} * fNumRadialSegmentsPerRadian), 1); in updateTolerances()
377 float numRadialSegments = SkMeasureQuadRotation(p) * fNumRadialSegmentsPerRadian; in internalConicPatchesTo()
441 float numRadialSegments = SkMeasureNonInflectCubicRotation(p) * fNumRadialSegmentsPerRadian; in internalCubicConvex180PatchesTo()
528 float numRadialSegments = rotation * fNumRadialSegmentsPerRadian; in internalJoinTo()
606 float fNumRadialSegmentsPerRadian; member in __anon078330680111::PatchWriter
DGrStrokeIndirectTessellator.cpp80 sk_float_nextlog2(fTolerances.fNumRadialSegmentsPerRadian * SK_ScalarPI), in updateTolerances()
150 fTolerances.fNumRadialSegmentsPerRadian * rotation + numParametricSegments; in writeResolveLevel()
401 fTolerances.fNumRadialSegmentsPerRadian, rotation, numParametricSegments); in writeResolveLevels()
DGrStrokeTessellateShader.cpp434 tolerances.fNumRadialSegmentsPerRadian, // NUM_RADIAL_SEGMENTS_PER_RADIAN in setData()
1291 tolerances.fNumRadialSegmentsPerRadian, // NUM_RADIAL_SEGMENTS_PER_RADIAN in setData()
/external/skia/tests/
DStrokeIndirectTest.cpp276 sk_float_nextlog2(tolerances.fNumRadialSegmentsPerRadian * SK_ScalarPI), in verifyResolveLevels()
307 float numSegments = rotation * tolerances.fNumRadialSegmentsPerRadian; in verifyResolveLevels()
341 float numRadialSegments = rotation * tolerances.fNumRadialSegmentsPerRadian; in verifyResolveLevels()
386 float numRadialSegments = rotation * tolerances.fNumRadialSegmentsPerRadian; in verifyResolveLevels()
410 r, rotation * tolerances.fNumRadialSegmentsPerRadian, in verifyResolveLevels()
478 float numRadialSegments = rotation * tolerances.fNumRadialSegmentsPerRadian; in verifyBuffers()