Searched refs:fNumSides (Results 1 – 1 of 1) sorted by relevance
17 : fShader(std::move(shader)), fNumSides(numSides) {} in VSImpl()28 const int fNumSides; member in GrCCCoverageProcessor::VSImpl283 fShader->emitSetupCode(v, "pts", "wind", (4 == fNumSides) ? &hullPts : nullptr); in onEmitCode()288 ((fNumSides - 1) << kVertexData_LeftNeighborIdShift) | in onEmitCode()289 ((fNumSides - 1) << kVertexData_RightNeighborIdShift) | in onEmitCode()291 (fNumSides - 1), in onEmitCode()369 if (3 == fNumSides) { in onEmitCode()402 if (3 == fNumSides) { in onEmitCode()419 if (3 == fNumSides) { in onEmitCode()