Searched refs:fOrientation (Results 1 – 9 of 9) sorted by relevance
33 this->bindAutoOrientable(abuilder, jposition, &fPosition, auto_orient ? &fOrientation in TransformAdapter2D()60 * SkMatrix::RotateDeg(fRotation + fOrientation) in totalMatrix()155 this->bind(abuilder, jtransform["or"], fOrientation); in TransformAdapter3D()174 return static_cast<SkV3>(fOrientation) + SkV3{ fRx, fRy, fRz }; in rotation()
71 fOrientation = 0; // additional rotation component controlled by auto-orient variable93 fOrientation, variable
65 mutable SkMatrix fOrientation;
84 SkMatrix* orien = &fOrientation; in doUpdate()119 const SkScalar* mapPtr = (const SkScalar*)(const void*)&fOrientation; in patchToMatrix()
113 mutable SkMatrix fOrientation;
73 , fOrientation (0) in dng_ifd()580 fOrientation = stream.TagValue_uint32 (tagType); in ParseTag()588 LookupOrientation (fOrientation)); in ParseTag()3373 if (fOrientation > 9) in IsValidDNG()3389 if (fOrientation != 0 && parentCode != 0) in IsValidDNG()3397 if (fOrientation == 0 && parentCode == 0) in IsValidDNG()
94 uint32 fOrientation; variable
2932 uint32 orientation = info.fIFD [0]->fOrientation; in Parse()
233 SkMatrix* orien = &fOrientation; in doUpdate()270 const SkScalar* mapPtr = (const SkScalar*)(const void*)&fOrientation; in patchToMatrix()