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Searched refs:fPassEncoder (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/dawn/
DGrDawnOpsRenderPass.cpp52 fPassEncoder = beginRenderPass(colorOp, stencilOp); in GrDawnOpsRenderPass()
102 fPassEncoder.EndPass(); in onClearStencilClip()
103 fPassEncoder = beginRenderPass(wgpu::LoadOp::Load, wgpu::LoadOp::Clear); in onClearStencilClip()
108 fPassEncoder.EndPass(); in onClear()
109 fPassEncoder = beginRenderPass(wgpu::LoadOp::Clear, wgpu::LoadOp::Load); in onClear()
124 fPassEncoder.SetPipeline(program->fRenderPipeline); in applyState()
125 fPassEncoder.SetBindGroup(0, bindGroup, 0, nullptr); in applyState()
127 fPassEncoder.SetStencilReference(programInfo.userStencilSettings()->fCCWFace.fRef); in applyState()
133 fPassEncoder.SetBlendColor(&color); in applyState()
137 fPassEncoder.SetScissorRect(rect.x(), rect.y(), rect.width(), rect.height()); in applyState()
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DGrDawnOpsRenderPass.h69 wgpu::RenderPassEncoder fPassEncoder; variable