Searched refs:fPassEncoder (Results 1 – 2 of 2) sorted by relevance
52 fPassEncoder = beginRenderPass(colorOp, stencilOp); in GrDawnOpsRenderPass()102 fPassEncoder.EndPass(); in onClearStencilClip()103 fPassEncoder = beginRenderPass(wgpu::LoadOp::Load, wgpu::LoadOp::Clear); in onClearStencilClip()108 fPassEncoder.EndPass(); in onClear()109 fPassEncoder = beginRenderPass(wgpu::LoadOp::Clear, wgpu::LoadOp::Load); in onClear()124 fPassEncoder.SetPipeline(program->fRenderPipeline); in applyState()125 fPassEncoder.SetBindGroup(0, bindGroup, 0, nullptr); in applyState()127 fPassEncoder.SetStencilReference(programInfo.userStencilSettings()->fCCWFace.fRef); in applyState()133 fPassEncoder.SetBlendColor(&color); in applyState()137 fPassEncoder.SetScissorRect(rect.x(), rect.y(), rect.width(), rect.height()); in applyState()[all …]
69 wgpu::RenderPassEncoder fPassEncoder; variable