Searched refs:fPatchVertexCount (Results 1 – 2 of 2) sorted by relevance
245 SkASSERT(fPatchVertexCount == 0); in prepare()259 SkASSERT(fPatchVertexCount + 4 <= vertexLockCount); in prepare()260 GrPathUtils::convertQuadToCubic(pts, vertexData + fPatchVertexCount); in prepare()263 SkASSERT(fPatchVertexCount + 4 <= vertexLockCount); in prepare()264 memcpy(vertexData + fPatchVertexCount, pts, sizeof(SkPoint) * 4); in prepare()267 SkASSERT(fPatchVertexCount + 4 <= vertexLockCount); in prepare()268 GrPathShader::WriteConicPatch(pts, *w, vertexData + fPatchVertexCount); in prepare()271 fPatchVertexCount += 4; in prepare()274 vertexAlloc.unlock(fPatchVertexCount); in prepare()283 SkASSERT(fPatchVertexCount == 0); in prepare()[all …]
87 int fPatchVertexCount = 0; variable