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Searched refs:fPathBounds (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/tessellate/
DGrFillPathShader.h109 , fPathBounds(pathBounds) { in GrFillBoundingBoxShader()
112 const SkRect& pathBounds() const { return fPathBounds; } in pathBounds()
119 const SkRect fPathBounds; variable
/external/skia/src/utils/
DSkShadowTessellator.cpp103 SkRect fPathBounds; member in SkBaseShadowTessellator
163 , fPathBounds(bounds) in SkBaseShadowTessellator()
566 if (!SkOffsetSimplePolygon(&fPathPolygon[0], fPathPolygon.count(), fPathBounds, inset, in computeConcaveShadow()
577 if (!SkOffsetSimplePolygon(&fPathPolygon[0], fPathPolygon.count(), fPathBounds, -outset, in computeConcaveShadow()
913 auto baseZ = heightFunc(fPathBounds.centerX(), fPathBounds.centerY()); in SkAmbientShadowTessellator()