Searched refs:fPathBounds (Results 1 – 2 of 2) sorted by relevance
/external/skia/src/gpu/tessellate/ |
D | GrFillPathShader.h | 109 , fPathBounds(pathBounds) { in GrFillBoundingBoxShader() 112 const SkRect& pathBounds() const { return fPathBounds; } in pathBounds() 119 const SkRect fPathBounds; variable
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/external/skia/src/utils/ |
D | SkShadowTessellator.cpp | 103 SkRect fPathBounds; member in SkBaseShadowTessellator 163 , fPathBounds(bounds) in SkBaseShadowTessellator() 566 if (!SkOffsetSimplePolygon(&fPathPolygon[0], fPathPolygon.count(), fPathBounds, inset, in computeConcaveShadow() 577 if (!SkOffsetSimplePolygon(&fPathPolygon[0], fPathPolygon.count(), fPathBounds, -outset, in computeConcaveShadow() 913 auto baseZ = heightFunc(fPathBounds.centerX(), fPathBounds.centerY()); in SkAmbientShadowTessellator()
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