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Searched refs:fPathIBoundsUniform (Results 1 – 2 of 2) sorted by relevance

/external/skqp/src/gpu/ccpr/
DGrCCClipProcessor.cpp57 fPathIBoundsUniform = uniHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
100 pdman.set4f(fPathIBoundsUniform, pathIBounds.left(), pathIBounds.top(), in onSetData()
109 UniformHandle fPathIBoundsUniform; member in GrCCClipProcessor::Impl
/external/skia/src/gpu/ccpr/
DGrCCClipProcessor.cpp71 fPathIBoundsUniform = uniHandler->addUniform(&proc, kFragment_GrShaderFlag, in emitCode()
110 pdman.set4f(fPathIBoundsUniform, pathIBounds.left(), pathIBounds.top(), in onSetData()
118 UniformHandle fPathIBoundsUniform; member in GrCCClipProcessor::Impl