Searched refs:fPathIBoundsUniform (Results 1 – 2 of 2) sorted by relevance
/external/skqp/src/gpu/ccpr/ |
D | GrCCClipProcessor.cpp | 57 fPathIBoundsUniform = uniHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 100 pdman.set4f(fPathIBoundsUniform, pathIBounds.left(), pathIBounds.top(), in onSetData() 109 UniformHandle fPathIBoundsUniform; member in GrCCClipProcessor::Impl
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/external/skia/src/gpu/ccpr/ |
D | GrCCClipProcessor.cpp | 71 fPathIBoundsUniform = uniHandler->addUniform(&proc, kFragment_GrShaderFlag, in emitCode() 110 pdman.set4f(fPathIBoundsUniform, pathIBounds.left(), pathIBounds.top(), in onSetData() 118 UniformHandle fPathIBoundsUniform; member in GrCCClipProcessor::Impl
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