Searched refs:fPathRendererChain (Results 1 – 4 of 4) sorted by relevance
162 , fPathRendererChain(nullptr) in GrDrawingManager()179 fPathRendererChain = nullptr; in cleanup()203 fPathRendererChain = nullptr; in freeGpuResources()500 if (fPathRendererChain) { in moveOpListsToDDL()501 if (auto ccpr = fPathRendererChain->getCoverageCountingPathRenderer()) { in moveOpListsToDDL()662 if (!fPathRendererChain) { in getPathRenderer()663 fPathRendererChain.reset(new GrPathRendererChain(fContext, fOptionsForPathRendererChain)); in getPathRenderer()666 GrPathRenderer* pr = fPathRendererChain->getPathRenderer(args, drawType, stencilSupport); in getPathRenderer()687 if (!fPathRendererChain) { in getCoverageCountingPathRenderer()688 fPathRendererChain.reset(new GrPathRendererChain(fContext, fOptionsForPathRendererChain)); in getCoverageCountingPathRenderer()[all …]
177 std::unique_ptr<GrPathRendererChain> fPathRendererChain; variable
56 , fPathRendererChain(nullptr) in GrDrawingManager()79 fPathRendererChain = nullptr; in freeGpuResources()589 if (fPathRendererChain) { in moveRenderTasksToDDL()590 if (auto ccpr = fPathRendererChain->getCoverageCountingPathRenderer()) { in moveRenderTasksToDDL()892 if (!fPathRendererChain) { in getPathRenderer()893 fPathRendererChain = in getPathRenderer()897 GrPathRenderer* pr = fPathRendererChain->getPathRenderer(args, drawType, stencilSupport); in getPathRenderer()924 if (!fPathRendererChain) { in getCoverageCountingPathRenderer()925 fPathRendererChain = std::make_unique<GrPathRendererChain>(fContext, in getCoverageCountingPathRenderer()928 return fPathRendererChain->getCoverageCountingPathRenderer(); in getCoverageCountingPathRenderer()[all …]
206 std::unique_ptr<GrPathRendererChain> fPathRendererChain; variable