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Searched refs:fPathStrokeList (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/gpu/tessellate/
DGrStrokeTessellateOp.h29 SkStrokeRec& headStroke() { return fPathStrokeList.fStroke; } in headStroke()
30 SkPMColor4f& headColor() { return fPathStrokeList.fColor; } in headColor()
66 PathStrokeList fPathStrokeList; variable
67 PathStrokeList** fPathStrokeTail = &fPathStrokeList.fNext;
DGrStrokeTessellateOp.cpp26 , fPathStrokeList(path, stroke, paint.getColor4f()) in GrStrokeTessellateOp()
66 SkASSERT(fPathStrokeList.fNext == nullptr); in finalize()
119 auto* headCopy = alloc->make<PathStrokeList>(std::move(op->fPathStrokeList)); in onCombineIfPossible()
121 fPathStrokeTail = (op->fPathStrokeTail == &op->fPathStrokeList.fNext) ? &headCopy->fNext in onCombineIfPossible()
186 &fPathStrokeList, in prePrepareTessellator()
193 &fPathStrokeList, in prePrepareTessellator()
197 &fPathStrokeList); in prePrepareTessellator()
DGrStrokeTessellator.h31 , fPathStrokeList(pathStrokeList) in GrStrokeTessellator()
32 , fShader(shaderMode, shaderFlags, viewMatrix, fPathStrokeList->fStroke, in GrStrokeTessellator()
33 fPathStrokeList->fColor) { in GrStrokeTessellator()
49 PathStrokeList* fPathStrokeList; variable
DGrStrokeFixedCountTessellator.cpp216 const SkStrokeRec& stroke = fPathStrokeList->fStroke; in prepare()
229 for (PathStrokeList* pathStroke = fPathStrokeList; pathStroke; pathStroke = pathStroke->fNext) { in prepare()
DGrStrokeHardwareTessellator.cpp689 const SkStrokeRec& stroke = fPathStrokeList->fStroke; in prepare()
701 for (PathStrokeList* pathStroke = fPathStrokeList; pathStroke; pathStroke = pathStroke->fNext) { in prepare()
DGrStrokeIndirectTessellator.cpp466 for (PathStrokeList* pathStroke = fPathStrokeList; pathStroke; pathStroke = pathStroke->fNext) { in GrStrokeIndirectTessellator()
812 for (PathStrokeList* pathStroke = fPathStrokeList; pathStroke; pathStroke = pathStroke->fNext) { in writeBuffers()