Searched refs:fPawLen (Results 1 – 1 of 1) sorted by relevance
111 float fPawLen = kPawLength; in DrawPaw() local112 if (rect.width / 2 <= fPawLen) { in DrawPaw()113 fPawLen = (rect.width - 6) / 2; in DrawPaw()119 path.LineTo(CFX_PointF(fX + fPawLen, fY - 4)); in DrawPaw()121 path.LineTo(CFX_PointF(fX + fPawLen, fY - 2)); in DrawPaw()123 path.LineTo(CFX_PointF(fX + fPawLen, fY)); in DrawPaw()125 path.LineTo(CFX_PointF(fX + fPawLen, fY + 2)); in DrawPaw()135 path.LineTo(CFX_PointF(fX + fPawLen, fY - 3)); in DrawPaw()137 path.LineTo(CFX_PointF(fX + fPawLen, fY - 1)); in DrawPaw()139 path.LineTo(CFX_PointF(fX + fPawLen, fY + 1)); in DrawPaw()[all …]