Searched refs:fPrimitiveProcessorTextures (Results 1 – 14 of 14) sorted by relevance
109 if (fixedDynamicState && fixedDynamicState->fPrimitiveProcessorTextures) { in draw()111 fixedDynamicState->fPrimitiveProcessorTextures[i]->addPendingRead(); in draw()114 if (dynamicStateArrays && dynamicStateArrays->fPrimitiveProcessorTextures) { in draw()117 dynamicStateArrays->fPrimitiveProcessorTextures[i]->addPendingRead(); in draw()179 if (fFixedDynamicState && fFixedDynamicState->fPrimitiveProcessorTextures) { in ~Draw()181 fFixedDynamicState->fPrimitiveProcessorTextures[i]->completedRead(); in ~Draw()184 if (fDynamicStateArrays && fDynamicStateArrays->fPrimitiveProcessorTextures) { in ~Draw()186 const auto* textures = fDynamicStateArrays->fPrimitiveProcessorTextures; in ~Draw()
55 if (fixedDynamicState && fixedDynamicState->fPrimitiveProcessorTextures) { in draw()57 if (!fixedDynamicState->fPrimitiveProcessorTextures[i]->instantiate(resourceProvider)) { in draw()62 if (dynamicStateArrays && dynamicStateArrays->fPrimitiveProcessorTextures) { in draw()64 const auto* textures = dynamicStateArrays->fPrimitiveProcessorTextures; in draw()73 dynamicStateArrays->fPrimitiveProcessorTextures; in draw()
76 GrTextureProxy** fPrimitiveProcessorTextures = nullptr; member88 GrTextureProxy** fPrimitiveProcessorTextures = nullptr; member
80 result->fPrimitiveProcessorTextures = in allocFixedDynamicState()93 result->fPrimitiveProcessorTextures = this->allocPrimitiveProcessorTextureArray( in allocDynamicStateArrays()111 fixedDynamicState->fPrimitiveProcessorTextures = in makePipeline()
148 fixedDynamicState->fPrimitiveProcessorTextures = in internalMakePipeline()
305 pipe.fFixedDynamicState->fPrimitiveProcessorTextures[i] = proxies[i].get(); in onPrepareDraws()409 flushInfo->fFixedDynamicState->fPrimitiveProcessorTextures[i] = proxies[i].get(); in flush()
390 fixedDynamicState->fPrimitiveProcessorTextures[0] = fProxies[0].fProxy; in onPrepareDraws()432 dynamicStateArrays->fPrimitiveProcessorTextures[m] = proxy; in onPrepareDraws()
326 pipe.fFixedDynamicState->fPrimitiveProcessorTextures[i] = proxies[i].get(); in onPrepareDraws()781 flushInfo->fFixedDynamicState->fPrimitiveProcessorTextures[i] = proxies[i].get(); in flush()
288 pipe.fFixedDynamicState->fPrimitiveProcessorTextures[0] = fProxy.get(); in onPrepareDraws()
647 if (dynamicStateArrays && dynamicStateArrays->fPrimitiveProcessorTextures) { in prepareDrawState()648 primProcProxies = dynamicStateArrays->fPrimitiveProcessorTextures; in prepareDrawState()650 primProcProxies = fixedDynamicState->fPrimitiveProcessorTextures; in prepareDrawState()679 bool setTextures = !(dynamicStateArrays && dynamicStateArrays->fPrimitiveProcessorTextures); in prepareDrawState()736 if (dynamicStateArrays && dynamicStateArrays->fPrimitiveProcessorTextures) { in onDraw()739 auto texture = dynamicStateArrays->fPrimitiveProcessorTextures[i]->peekTexture(); in onDraw()745 auto texture = fixedDynamicState->fPrimitiveProcessorTextures[i]->peekTexture(); in onDraw()769 bool dynamicTextures = dynamicStateArrays && dynamicStateArrays->fPrimitiveProcessorTextures; in onDraw()789 GrTextureProxy* const* meshProxies = dynamicStateArrays->fPrimitiveProcessorTextures + in onDraw()
417 fixedDynamicState.fPrimitiveProcessorTextures = &atlasProxy; in onExecute()
76 dynamicState.fPrimitiveProcessorTextures = &srcProxy; in onExecute()
1976 if (dynamicStateArrays && dynamicStateArrays->fPrimitiveProcessorTextures) { in flushGLState()1977 primProcProxiesForMipRegen = dynamicStateArrays->fPrimitiveProcessorTextures; in flushGLState()1979 } else if (fixedDynamicState && fixedDynamicState->fPrimitiveProcessorTextures) { in flushGLState()1980 primProcProxiesForMipRegen = fixedDynamicState->fPrimitiveProcessorTextures; in flushGLState()1981 primProcProxiesToBind = fixedDynamicState->fPrimitiveProcessorTextures; in flushGLState()2548 dynamicPrimProcTextures = dynamicStateArrays->fPrimitiveProcessorTextures; in draw()2562 auto texProxyArray = dynamicStateArrays->fPrimitiveProcessorTextures + in draw()
129 primProcProxies = fixedDynamicState->fPrimitiveProcessorTextures;